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Long XG rollout results

Posted By: neilkaz
Date: Tuesday, 20 October 2009, at 2:34 a.m.

In Response To: Long XG rollout results (Bob Koca)

6/4 usually is not the best 2 in the early game if the resultant structure has 3 checkers on both the 6 and 4 pts with the 5 pt unmade. Now if you started with 5 checkers on the 6 pt and 2 on the 4 pt, the story may be different.

XG 4 ply eval doesn't think that just playing 24/18 and not playing 13/11 is better than 24/18 13/11. I'll run several thousand games over night for 42P 63R 51 played 24/18 to compare. I'll only get several thousand done as this slow comp is the only one free tonite :)

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