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@ DMP

Posted By: Daniel Murphy
Date: Monday, 14 May 2007, at 5:13 p.m.

In Response To: Checkerplay rollout (DC-Ohio)

At DMP 13/9 is hugely right. Notice the game winning percentages are not the same in the rollouts when the score is 0-0/1 and 0-0/9.

The score (after 0 games) is: White Gnubg 2-ply 0, Blue Gnubg 2-ply 0 (match to 1 point, post-Crawford play)

Move number 3: Blue Gnubg 2-ply to play 43

White Gnubg 2-ply153


 '2X '1X1O4X '2X ' ' '2O

 ' '3X2O2O2O2O2O1O ' '3X

Blue Gnubg 2-ply140

Position ID: Js/gAA7YtoUBQQ Match ID: cAkuAAAAAAAA

• Blue Gnubg 2-ply moves bar/22 13/9

# Ply Move Equity
1 R bar/22 13/9 +0.7001
0.85010.42690.1100-0.14990.02140.0036 +0.7001 +0.7001
0.00780.01850.0146-0.00780.00450.0015 0.0157 0.0157
Full cubeful rollout with var.redn.
328 games, Mersenne Twister dice gen. with seed 1064136359 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R bar/21*/18 +0.5293 ( -0.1708)
0.76460.48300.1473-0.23540.04850.0162 +0.5293 +0.5293
0.00760.01440.0146-0.00760.00730.0070 0.0153 0.0153
Full cubeful rollout with var.redn.
327 games, Mersenne Twister dice gen. with seed 1064136359 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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