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@ DMP
Posted By: Daniel Murphy In Response To: Checkerplay rollout (DC-Ohio)
Date: Monday, 14 May 2007, at 5:13 p.m.
At DMP 13/9 is hugely right. Notice the game winning percentages are not the same in the rollouts when the score is 0-0/1 and 0-0/9.
The score (after 0 games) is: White Gnubg 2-ply 0, Blue Gnubg 2-ply 0 (match to 1 point, post-Crawford play)
Move number 3: Blue Gnubg 2-ply to play 43
White Gnubg 2-ply 153
Blue Gnubg 2-ply 140 Position ID: Js/gAA7YtoUBQQ Match ID: cAkuAAAAAAAA
• Blue Gnubg 2-ply moves bar/22 13/9
# Ply Move Equity • 1 R bar/22 13/9 +0.7001
0.8501 0.4269 0.1100 - 0.1499 0.0214 0.0036 +0.7001 +0.7001 0.0078 0.0185 0.0146 - 0.0078 0.0045 0.0015 0.0157 0.0157 Full cubeful rollout with var.redn. 328 games, Mersenne Twister dice gen. with seed 1064136359 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R bar/21*/18 +0.5293 ( -0.1708)
0.7646 0.4830 0.1473 - 0.2354 0.0485 0.0162 +0.5293 +0.5293 0.0076 0.0144 0.0146 - 0.0076 0.0073 0.0070 0.0153 0.0153 Full cubeful rollout with var.redn. 327 games, Mersenne Twister dice gen. with seed 1064136359 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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