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Rollout

Posted By: Timothy Chow
Date: Saturday, 21 November 2009, at 5:14 p.m.

In Response To: Another "hit or not?" problem (Timothy Chow)

I didn't hit here, even though I knew a close race without cube access was not a very attractive proposition, because the cost of getting hit back seemed too high. GNU 2-ply slaps me with a 0.046 error, but the difference between the two plays shrinks upon rollout.

gnubg91


2X '2X2X3X2X '1X1X ' '2O

1O1O2O '3O3O '3O1X1X ' '

tchow92

Position ID: s90UKAA1dw4GAA Match ID: QQkPAEAACAAA

# Ply Move Equity
1 R 13/10* 8/2 +0.057
0.5840.1780.005-0.4160.2150.010 +0.124 +0.057
0.0010.0020.000-0.0010.0020.001 0.003 0.004
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 841710603 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 8/5 8/2 +0.040 ( -0.017)
0.5920.0060.000-0.4080.0120.000 +0.176 +0.040
0.0010.0000.000-0.0010.0010.000 0.001 0.002
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 841710603 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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