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BGonline.org Forums
XG's definition of "obvious"
Posted By: NJ In Response To: XG's definition of "obvious" (Bob Koca)
Date: Tuesday, 29 December 2009, at 7:58 p.m.
Timothy,
I'm curious as to how you would define an obvious double decision. Or even better, how would you measure cube errors?
I'm considering adding a cube error measurement to my game and I was probably going to do something similar to what XG or Gnu does. Do you have a better idea?
NJ
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