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XG's definition of "obvious"

Posted By: NJ
Date: Tuesday, 29 December 2009, at 7:58 p.m.

In Response To: XG's definition of "obvious" (Bob Koca)

Timothy,

I'm curious as to how you would define an obvious double decision. Or even better, how would you measure cube errors?

I'm considering adding a cube error measurement to my game and I was probably going to do something similar to what XG or Gnu does. Do you have a better idea?

NJ

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