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How to design a statisctally significant bot head-to-head?

Posted By: Ian Shaw
Date: Monday, 11 January 2010, at 2:04 p.m.

In Response To: How to design a statisctally significant bot head-to-head? (Ian Shaw)

Thanks to everybody who's replied for their responses.

In my example, I have a estimate that Bot A is 0.005 ppg better than Bot B. So its probability of winning is 50.0025. Putting this into Timothy's formula I get 4/(50.0025 - 50)^2 = 640,000 games. In fact, I need more because the variance for cubeless money games exceeds 1. So I probably need at least 1 million games to identify which is better. Fortunately, I'm only running a static evaluation (gnubg 0-ply, Sn & XG 1-ply) , so the timescale is manageable.

Bob's idea of matched pairs is also interesting. A lot of games might cancel out if the bots are equally strong. Any idea of how many games this might take to get a result? Is this a calculation I can readily find on the net, or can you give a quick example?

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