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Trice Racing Question

Posted By: Bill Calton
Date: Monday, 12 April 2010, at 11:31 a.m.

What adjustments, if any, should be made to the pipcount before applying the Trice racing formula?

The position below is a relatively large count, but the leader has two checkers off.

If leaders pip count is > 62 Trice Number= leader count/10 + 1 round up

If Count Difference < Trice Number — Take

If Count Difference +3 > Trice Number – Double

If Count Difference + 2 > Trice Number – Redouble

So Double / Take seems correct.

But ... if I make Ward adjustments, which I believe Trice implies in his book ... then I would add 4 pips to the Trailer or takeaway 4 pips from the leader. Then, I would get Double / Pass.

Confused.





is TEAM

score: 0
pip: 65
Money session
Jacoby Beaver
pip: 70
score: 0

is BOX
XGID=--AABCG------------fea----:0:0:-1:D:0:0:3:0:10
double to 2 take ?


Analyzed in Rollout
No Double
Player Winning Chances: 72.26% (G: 0.00% B: 0.00%)
Opponent Winning Chances: 27.74% (G: 0.00% B: 0.00%)
Double/Take
Player Winning Chances: 72.23% (G: 0.00% B: 0.00%)
Opponent Winning Chances: 27.77% (G: 0.00% B: 0.00%)
Cubeless Equities
No Double:+0.445
Double:+0.889
Cubeful Equities
No Double:+0.689 (-0.033)
Double/Take:+0.722
Double/Drop:+1.000 (+0.278)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
Confidence No Double: ± 0.003 (+0.685...+0.692)
Confidence Double: ± 0.004 (+0.718...+0.725)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 2 minutes 02 seconds

eXtreme Gammon Version: 1.13

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