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BGonline.org Forums
A mod to make this a take
Posted By: Stick In Response To: A mod to make this a take (Chuck Bower)
Date: Wednesday, 28 April 2010, at 9:35 p.m.
I'm sure there are 'better' mods -- i.e. less movement, but this is the best I could find for the hunting time I could afford.)
I'm not sure there would be since the first one is a pretty big pass. You're going to have to significantly alter the position to turn it into even the small pass you have here. I rolled it out on 4/4 for a minute to see what XG thought because it's still a rough take at best. Looks like it will remain a take so I won't extend.
is Player 2
score: 0
pip: 13015 point match pip: 140
score: 0
is Player 1XGID=-----CC-C--BdC-b-c-db-A---:0:0:-1:00:0:0:0:15:10 on roll, cube action?
Analyzed in Rollout No Double Player Winning Chances: 73.62% (G: 9.71% B: 0.12%) Opponent Winning Chances: 26.38% (G: 1.84% B: 0.07%) Double/Take Player Winning Chances: 74.39% (G: 10.12% B: 0.18%) Opponent Winning Chances: 25.61% (G: 1.87% B: 0.08%) Cubeless Equities No Double: +0.554 Double: +1.166 Cubeful Equities No Double: +0.852 (-0.126) Double/Take: +0.978 Double/Drop: +1.000 (+0.022) Best Cube action: Double / Take Rollout details 108 Games rolled with Variance Reduction.
Dice Seed: Random
Moves and cube decisions: 4 plyConfidence No Double: ± 0.021 (+0.831...+0.873) Confidence Double: ± 0.025 (+0.954...+1.003) Double Decision confidence: 100.0% Take Decision confidence: 95.6% Duration: 1 hour 14 minutes
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