[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

More real Snake for bot training?

Posted By: mtuhtan
Date: Thursday, 12 August 2010, at 2:04 p.m.

In recent topic, there was discussion about training a bot with Snake.

We all know that bots don't know how to play Snake because it's too much different from "real backgammon". (Tom said that bot could probably be good at either backgammon or snake, not in both)

I'm wondering if something between Snake and "real backgammon" backgame would be good for training a bot to better play backgames?

For example:

is Player 2

score: 0
pip: 170
Money session
Beaver
6
pip: 284
score: 0

is Player 1
XGID=-a---aB-A---fB---c-d--BBBD:0:0:-1:00:0:0:2:0:10
on roll, cube action?

eXtreme Gammon Version: 1.20


Modifications from Snake:
- Yellow - only four checkers on the bar, 2 checkers on both midpoint and 6pt, blot on 8pt
- Brown - four checkers on 6pt, splited back checkers, six checkers on midpoint
- pipcount difference is ~100 pips, not ~200 like in Snake



Analyzed in 3 ply
Player Winning Chances: 60,01% (G: 38,05% B: 9,98%)
Opponent Winning Chances: 39,99% (G: 1,96% B: 0,07%)
Cubeless Equities
No Double:+0,660
Double:+1,321
Cubeful Equities
No Double:+0,915 (-0,085)
Double/Take:+1,049 (+0,049)
Double/Drop:+1,000
Best Cube action: Double / Drop

eXtreme Gammon Version: 1.20


Analyzed in 4 ply
Player Winning Chances: 62,69% (G: 40,65% B: 11,30%)
Opponent Winning Chances: 37,31% (G: 4,00% B: 0,23%)
Cubeless Equities
No Double:+0,731
Double:+1,462
Cubeful Equities
No Double:+0,972 (-0,028)
Double/Take:+1,208 (+0,208)
Double/Drop:+1,000
Best Cube action: Double / Drop

eXtreme Gammon Version: 1.20


Analyzed in 5 ply
Player Winning Chances: 59,91% (G: 39,47% B: 10,43%)
Opponent Winning Chances: 40,09% (G: 2,68% B: 0,10%)
Cubeless Equities
No Double:+0,669
Double:+1,339
Cubeful Equities
No Double:+0,942 (-0,058)
Double/Take:+1,066 (+0,066)
Double/Drop:+1,000
Best Cube action: Double / Drop

eXtreme Gammon Version: 1.20


Analyzed in 6 ply
Player Winning Chances: 61,74% (G: 41,57% B: 12,60%)
Opponent Winning Chances: 38,26% (G: 3,96% B: 0,22%)
Cubeless Equities
No Double:+0,734
Double:+1,469
Cubeful Equities
No Double:+0,978 (-0,022)
Double/Take:+1,209 (+0,209)
Double/Drop:+1,000
Best Cube action: Double / Drop

eXtreme Gammon Version: 1.20


Analyzed in XG Roller
Player Winning Chances: 59,06% (G: 38,92% B: 10,39%)
Opponent Winning Chances: 40,94% (G: 2,47% B: 0,09%)
Cubeless Equities
No Double:+0,649
Double:+1,278
Cubeful Equities
No Double:+0,913 (-0,079)
Double/Take:+0,992
Double/Drop:+1,000 (+0,008)
Best Cube action: Double / Take

eXtreme Gammon Version: 1.20


Analyzed in XG Roller+
Player Winning Chances: 60,44% (G: 40,07% B: 11,25%)
Opponent Winning Chances: 39,56% (G: 4,09% B: 0,23%)
Cubeless Equities
No Double:+0,679
Double:+1,162
Cubeful Equities
No Double:+0,906
Double/Take:+0,859 (-0,047)
Double/Drop:+1,000 (+0,094)
Best Cube action: No Double / Take

eXtreme Gammon Version: 1.20


Analyzed in Rollout
No Double
Player Winning Chances: 60,86% (G: 40,09% B: 11,47%)
Opponent Winning Chances: 39,14% (G: 2,80% B: 0,10%)
Double/Take
Player Winning Chances: 63,04% (G: 43,82% B: 15,57%)
Opponent Winning Chances: 36,96% (G: 2,65% B: 0,11%)
Cubeless Equities
No Double:+0,704
Double:+1,654
Cubeful Equities
No Double:+1,030
Double/Take:+1,291 (+0,261)
Double/Drop:+1,000 (-0,030)
Best Cube action: Too Good to Double / Drop
Rollout details
648 Games rolled with Variance Reduction.
Dice Seed: 1296
Moves and cube decisions: 3 ply
Confidence No Double: ± 0,109 (+0,921...+1,138)
Confidence Double: ± 0,199 (+1,092...+1,489)
Double Decision confidence: 70,4%
Take Decision confidence: 99,8%
Duration: 22 minutes 09 seconds

eXtreme Gammon Version: 1.20



So, we have here: no double, double/take, double/pass and too good to double.
Also, it's good to see how different plies play different moves for rolls like 61 (hit, 7 point, slot) for Brown.

Would training a bot with positions like this one help a bot to better understand "real backgammon" backgames?

I agree with Timothy, when he says: It's certainly true that one cannot hope to cover all possible positions. However, deep backgames, while rare, are not that rare. It's not like only one in a billion games ever turns into a deep backgame.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.