1. | Rollout1 | 8/3 6/3 | eq: -0,155 |
| Player: Opponent: | 45,84% (G:12,75% B:0,47%) 54,16% (G:13,82% B:0,67%) | Conf: ± 0,006 (-0,161...-0,149) Duration: 14 hours 06 minutes |
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2. | Rollout1 | 24/21 13/8 | eq: -0,173 (-0,018) |
| Player: Opponent: | 45,67% (G:11,12% B:0,43%) 54,33% (G:13,05% B:0,55%) | Conf: ± 0,005 (-0,178...-0,168) Duration: 15 hours 02 minutes |
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3. | Rollout2 | 24/21 6/1* | eq: -0,181 (-0,026) |
| Player: Opponent: | 45,25% (G:12,09% B:0,44%) 54,75% (G:13,68% B:0,67%) | Conf: ± 0,009 (-0,190...-0,172) Duration: 7 hours 37 minutes |
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4. | 4 ply | 13/5 | eq: -0,209 (-0,054) |
| Player: Opponent: | 44,10% (G:11,26% B:0,39%) 55,90% (G:13,86% B:0,72%) | |
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5. | 4 ply | 24/16 | eq: -0,250 (-0,095) |
| Player: Opponent: | 43,74% (G:9,59% B:0,37%) 56,26% (G:14,70% B:0,62%) | |
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1 10368 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 4 ply
2 4665 Games rolled with Variance Reduction. Dice Seed: 1296 Moves and cube decisions: 4 ply
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8/3 6/3 seems like a "next!" so I stopped rollout at 10k. Nack, if you think this should be extended to 15k or 20k - let me know.