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Daily Quiz 7/26

Posted By: mamabear
Date: Wednesday, 27 July 2011, at 11:13 p.m.

In Response To: Daily Quiz 7/26 (Daily Quiz)

1. QF says this can't be just a shot-counting problem, but OtB I'd probably just go 8/5*/4 and minimize the shots. How-some-ever, I can see the case for leaving one extra with 8/5*, 6/5 instead, but I'm not sure the slightly easier clean-up and the itty-bitty residual chances after the best big dub (66 in this case, 55 in the other) are enough to swing the weight of the extra immediate shot you leave.

2. 8/2, 6/3. Yah it will be more dangerous to leave the shot a roll or two or three from now, but after awhile it will get safer again as he runs out of ways to play on his side while waiting for a shot. Anyway, it's pretty bad to get hit even now.

3. Even at DMP, and maybe even especially so since you can't double him out, you don't want him to have an ace point game, even with suspect timing. I think that's important enough that you hit him off the ace point, 5/1*, and then play 10/7 to give you a second cover, even though you risk being sent behind a prime. After all, he's still behind one, too.

4. Not sure it's a double, but maybe it is, and anyway as a practical matter you may as well wing it since it's likely to draw a pass. Woolsey's Law is no help here, since it's certainly a take, given that in one barf-sequence (small/6x) the opponent can become a heavy favorite, especially given cube ownership. And barfs will happen, because most of the non-escaping rolls play quite badly.

5. I double, but also take even though I'm not crazy about it. There's plenty of variability of outcomes here, and Blue will have numerous opportunities to mess up. White's surviving the attack is likely, and he then has a head start toward actually winning since he's already made his 5 point. Cube ownership will be big once he lands on his feet...assuming he does...since otherwise he's likely to get gammoned.

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