My guess is the bot is telling us to keep as many game plans open as possible, without creating too many extra shots, since a recube is possibly on the horizon. The top two plays seem to threaten the escape of the back checkers, and block Brown's best running number while creating extra builders for the next most valuable points we want to make, the 5, then the bar. The next five plays don't even include touching a back checker.
| 1. | Rollout1 | 24/20 13/11(2) | eq: +0.564 |
| Player: Opponent: | 60.66% (G:18.66% B:0.47%) 39.34% (G:9.07% B:0.40%) | Conf.: ± 0.010 (+0.554...+0.574) - [50.8%] Duration: 1 hour 57 minutes |
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| 2. | Rollout1 | 24/22 13/11(2) 9/7 | eq: +0.564 (0.000) |
| Player: Opponent: | 60.36% (G:20.66% B:0.61%) 39.64% (G:9.30% B:0.45%) | Conf.: ± 0.009 (+0.555...+0.573) - [49.2%] Duration: 1 hour 40 minutes |
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| 3. | Rollout2 | 13/11(2) 13/9 | eq: +0.531 (-0.033) |
| Player: Opponent: | 58.95% (G:22.71% B:0.71%) 41.05% (G:9.81% B:0.58%) | Conf.: ± 0.013 (+0.518...+0.544) - [0.0%] Duration: 55 minutes 46 seconds |
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| 4. | Rollout2 | 13/7 9/7 | eq: +0.524 (-0.040) |
| Player: Opponent: | 59.20% (G:19.74% B:0.51%) 40.80% (G:8.36% B:0.39%) | Conf.: ± 0.012 (+0.512...+0.536) - [0.0%] Duration: 55 minutes 34 seconds |
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| 5. | Rollout2 | 13/11(3) 9/7 | eq: +0.514 (-0.050) |
| Player: Opponent: | 57.91% (G:22.37% B:0.63%) 42.09% (G:10.12% B:0.60%) | Conf.: ± 0.013 (+0.502...+0.527) - [0.0%] Duration: 44 minutes 21 seconds |
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| 6. | Rollout2 | 13/11 13/7 | eq: +0.500 (-0.064) |
| Player: Opponent: | 57.98% (G:21.77% B:0.65%) 42.02% (G:10.65% B:0.71%) | Conf.: ± 0.013 (+0.487...+0.513) - [0.0%] Duration: 38 minutes 53 seconds |
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| 7. | Rollout2 | 13/11(2) 9/7 8/6 | eq: +0.499 (-0.066) |
| Player: Opponent: | 56.94% (G:23.72% B:0.62%) 43.06% (G:10.46% B:0.63%) | Conf.: ± 0.012 (+0.487...+0.511) - [0.0%] Duration: 1 hour 02 minutes |
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| 8. | Rollout2 | 24/20 13/11 9/7 | eq: +0.493 (-0.072) |
| Player: Opponent: | 58.40% (G:18.18% B:0.47%) 41.60% (G:9.43% B:0.45%) | Conf.: ± 0.012 (+0.481...+0.505) - [0.0%] Duration: 53 minutes 12 seconds |
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| 9. | Rollout2 | 13/11(2) 9/5 | eq: +0.482 (-0.082) |
| Player: Opponent: | 57.10% (G:20.92% B:0.57%) 42.90% (G:11.43% B:0.59%) | Conf.: ± 0.009 (+0.473...+0.491) - [0.0%] Duration: 39 minutes 18 seconds |
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| 10. | Rollout2 | 24/22 13/11 13/9 | eq: +0.479 (-0.085) |
| Player: Opponent: | 57.79% (G:19.02% B:0.50%) 42.21% (G:9.01% B:0.42%) | Conf.: ± 0.013 (+0.466...+0.492) - [0.0%] Duration: 51 minutes 48 seconds |
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| 11. | Rollout2 | 13/11(4) | eq: +0.478 (-0.086) |
| Player: Opponent: | 57.33% (G:20.50% B:0.60%) 42.67% (G:8.97% B:0.43%) | Conf.: ± 0.011 (+0.468...+0.489) - [0.0%] Duration: 45 minutes 30 seconds |
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| 12. | Rollout2 | 24/20 13/9 | eq: +0.471 (-0.093) |
| Player: Opponent: | 58.24% (G:16.02% B:0.44%) 41.76% (G:8.39% B:0.26%) | Conf.: ± 0.009 (+0.462...+0.481) - [0.0%] Duration: 53 minutes 59 seconds |
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| 13. | Rollout2 | 24/22 13/11(3) | eq: +0.463 (-0.101) |
| Player: Opponent: | 57.38% (G:19.29% B:0.58%) 42.62% (G:9.69% B:0.47%) | Conf.: ± 0.013 (+0.450...+0.476) - [0.0%] Duration: 55 minutes 31 seconds |
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| 14. | Rollout2 | 24/22 13/11(2) 8/6 | eq: +0.444 (-0.120) |
| Player: Opponent: | 56.23% (G:20.50% B:0.56%) 43.77% (G:10.13% B:0.57%) | Conf.: ± 0.013 (+0.431...+0.458) - [0.0%] Duration: 49 minutes 22 seconds |
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| 15. | Rollout2 | 13/11(2) 8/6(2) | eq: +0.440 (-0.124) |
| Player: Opponent: | 55.68% (G:21.89% B:0.52%) 44.32% (G:9.91% B:0.50%) | Conf.: ± 0.011 (+0.429...+0.452) - [0.0%] Duration: 42 minutes 13 seconds |
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1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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