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BQ: Just make the 4-point? (two cube problems)

Posted By: neilkaz
Date: Sunday, 14 August 2011, at 3:23 p.m.

In Response To: BQ: Just make the 4-point? (two cube problems) (Kevin Whyte)

I thought the 3 was best played by staying back on the 24 pt trailing in the race and that 24/21 would simply create a target on the point Blue wants to make. I slightly prefered 6/3 vs 7/4.

However, it is hard to argue with the bot RO showing that your choice to come up is fine.





White is Player 1

score: 0
pip: 132
Unlimited Game
Jacoby Beaver
pip: 153
score: 0

Blue is Player 2
XGID=-a-b-CCC----aF---d-eb-----:0:0:-1:63:0:0:3:0:10
Blue to play 63

1.Rollout124/21 13/7eq: -0.7748
Player:
Opponent:
28.49% (G:3.13% B:0.08%)
71.51% (G:7.17% B:0.22%)
Conf.: ±0.0035 (-0.7783...-0.7714) - [66.2%]
Duration: 37 minutes 52 seconds
2.Rollout113/7 6/3eq: -0.7759 (-0.0011)
Player:
Opponent:
28.92% (G:4.14% B:0.10%)
71.08% (G:8.29% B:0.32%)
Conf.: ±0.0037 (-0.7796...-0.7723) - [33.8%]
Duration: 35 minutes 34 seconds
3.Rollout113/4eq: -0.7841 (-0.0093)
Player:
Opponent:
28.47% (G:3.98% B:0.09%)
71.53% (G:8.10% B:0.27%)
Conf.: ±0.0036 (-0.7878...-0.7805) - [0.0%]
Duration: 33 minutes 00 second
1 12960 Games rolled with Variance Reduction.
Rolled for both No double and Double
Dice Seed: 67389374
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.00

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