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OLM Su 8/21/11 RO and more

Posted By: Bob Koca
Date: Tuesday, 23 August 2011, at 9:53 a.m.

In Response To: OLM Su 8/21/11 (Jason Lee)

The choice is extremely close. After 20k rollout ND is winning by .0004





White is Player 2

score: 5
pip: 147
15 point match
pip: 115
score: 1

Blue is Player 1
XGID=--ABBbC-B---bEaaac-bc-----:0:0:1:00:1:5:0:15:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 73.804% (G:4.121% B:0.137%) 73.813% (G:4.085% B:0.137%)
Opponent Winning Chances: 26.196% (G:2.582% B:0.085%) 26.187% (G:2.596% B:0.093%)
Cubeless Equities +0.4910 +0.9905
Cubeful Equities
No double:+0.8788±0.0025 (+0.8763..+0.8813)
Double/Take:+0.8784 (-0.0004)±0.0028 (+0.8756..+0.8812)
Double/Pass:+1.0000 (+0.1212)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 0.3%
Rollout details
20736 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:58.3%
Take Decision confidence:100.0%
Duration: 5 hours 57 minutes

eXtreme Gammon Version: 2.00, MET: Kazaross XG2

Two comparison positions are worth noting:

Some thought the score would be an important factor. There is a definite difference in the equity after taking, being about .025 better in an unlimited game compared to being up 10a 14a. However the doubling choice matters much less. Whether at score or unlimited game it would usually be double/take next turn so the equity difference for both is small. For unlimited game the no double looks correct but by only .0037





White is Player 2

score: 0
pip: 147
Unlimited Game
Jacoby Beaver
pip: 115
score: 0

Blue is Player 1
XGID=--ABBbC-B---bEaaac-bc-----:0:0:1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 73.813% (G:4.158% B:0.135%) 73.939% (G:3.659% B:0.090%)
Opponent Winning Chances: 26.187% (G:2.576% B:0.084%) 26.061% (G:2.494% B:0.075%)
Cubeless Equities +0.4926 +0.9812
Cubeful Equities
No double:+0.8569±0.0026 (+0.8544..+0.8595)
Double/Take:+0.8532 (-0.0037)±0.0027 (+0.8505..+0.8559)
Double/Pass:+1.0000 (+0.1431)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 2.5%
Rollout details
20736 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:97.6%
Take Decision confidence:100.0%
Duration: 4 hours 48 minutes

eXtreme Gammon Version: 2.00

The difference between having 4 or 5 checkers on the midpoint is also worth looking at. I gave a 64 and then made the other side a little better aiming for the same cubeless equity. Despite the cubeless equity being a little bit lower and the DT equty being more than .01 lower the position with 4 on the midpoint is now a clear cube with waiting being a .05 error.





White is Player 2

score: 5
pip: 137
15 point match
pip: 105
score: 1

Blue is Player 1
XGID=--ACBbC-B---bDa--bbbbb----:0:0:1:00:1:5:0:15:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 73.77% (G:3.06% B:0.05%) 73.80% (G:3.04% B:0.05%)
Opponent Winning Chances: 26.23% (G:2.42% B:0.07%) 26.20% (G:2.43% B:0.07%)
Cubeless Equities +0.480 +0.968
Cubeful Equities
No double:+0.816 (-0.050)±0.009 (+0.806..+0.825)
Double/Take:+0.866±0.009 (+0.856..+0.875)
Double/Pass:+1.000 (+0.134)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 20 minutes 03 seconds

eXtreme Gammon Version: 2.00, MET: Kazaross XG2

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