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OLM Su 8/21/11 RO and more
Posted By: Bob Koca In Response To: OLM Su 8/21/11 (Jason Lee)
Date: Tuesday, 23 August 2011, at 9:53 a.m.
The choice is extremely close. After 20k rollout ND is winning by .0004
White is Player 2
score: 5
pip: 14715 point match pip: 115
score: 1
Blue is Player 1XGID=--ABBbC-B---bEaaac-bc-----:0:0:1:00:1:5:0:15:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 73.804% (G:4.121% B:0.137%) 73.813% (G:4.085% B:0.137%) Opponent Winning Chances: 26.196% (G:2.582% B:0.085%) 26.187% (G:2.596% B:0.093%) Cubeless Equities +0.4910 +0.9905 Cubeful Equities No double: +0.8788 ±0.0025 (+0.8763..+0.8813) Double/Take: +0.8784 (-0.0004) ±0.0028 (+0.8756..+0.8812) Double/Pass: +1.0000 (+0.1212) Best Cube action: No double / Take Percentage of wrong pass needed to make the double decision right: 0.3% Rollout details 20736 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 58.3% Take Decision confidence: 100.0% Duration: 5 hours 57 minutes eXtreme Gammon Version: 2.00, MET: Kazaross XG2
Two comparison positions are worth noting:
Some thought the score would be an important factor. There is a definite difference in the equity after taking, being about .025 better in an unlimited game compared to being up 10a 14a. However the doubling choice matters much less. Whether at score or unlimited game it would usually be double/take next turn so the equity difference for both is small. For unlimited game the no double looks correct but by only .0037
White is Player 2
score: 0
pip: 147Unlimited Game
Jacoby Beaverpip: 115
score: 0
Blue is Player 1XGID=--ABBbC-B---bEaaac-bc-----:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 73.813% (G:4.158% B:0.135%) 73.939% (G:3.659% B:0.090%) Opponent Winning Chances: 26.187% (G:2.576% B:0.084%) 26.061% (G:2.494% B:0.075%) Cubeless Equities +0.4926 +0.9812 Cubeful Equities No double: +0.8569 ±0.0026 (+0.8544..+0.8595) Double/Take: +0.8532 (-0.0037) ±0.0027 (+0.8505..+0.8559) Double/Pass: +1.0000 (+0.1431) Best Cube action: No double / Take Percentage of wrong pass needed to make the double decision right: 2.5% Rollout details 20736 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 97.6% Take Decision confidence: 100.0% Duration: 4 hours 48 minutes eXtreme Gammon Version: 2.00
The difference between having 4 or 5 checkers on the midpoint is also worth looking at. I gave a 64 and then made the other side a little better aiming for the same cubeless equity. Despite the cubeless equity being a little bit lower and the DT equty being more than .01 lower the position with 4 on the midpoint is now a clear cube with waiting being a .05 error.
White is Player 2
score: 5
pip: 13715 point match pip: 105
score: 1
Blue is Player 1XGID=--ACBbC-B---bDa--bbbbb----:0:0:1:00:1:5:0:15:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 73.77% (G:3.06% B:0.05%) 73.80% (G:3.04% B:0.05%) Opponent Winning Chances: 26.23% (G:2.42% B:0.07%) 26.20% (G:2.43% B:0.07%) Cubeless Equities +0.480 +0.968 Cubeful Equities No double: +0.816 (-0.050) ±0.009 (+0.806..+0.825) Double/Take: +0.866 ±0.009 (+0.856..+0.875) Double/Pass: +1.000 (+0.134) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 20 minutes 03 seconds eXtreme Gammon Version: 2.00, MET: Kazaross XG2
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