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Blundering early vs. blundering late: UBK's example revisited

Posted By: Kevin Whyte
Date: Friday, 9 September 2011, at 10:53 p.m.

In Response To: Blundering early vs. blundering late: UBK's example revisited (Timothy Chow)

I think we're saying the same thing here - in such a tournament your opponent is really just a tool to help produce a series of problems for you to solve. There is basically no further interaction - you care how well your opponent plays against you only in as much as you care how any other player plays in any of their games. With VR or MWC at least you get rewarded for setting your opponent problems they can't solve. In other words, your correct play in a MWC tournament (or VR I think) is the more often one that gives you the best chance to win the match against that particular opponent while in an "error rate" tournament it's the one that is correct against world class (and bot-like) opponent.

I doubt the effect is really that big in practice - the kinds of positions where you have a choice that doesn't hurt you that much but substantially increases your opponents error rate don't seem that common and probably aren't going to add up to enough to substantially change things. However, even a small change might change the standings if the top of the heap are otherwise close in ability.

Does anyone have a complete record of any major tournament? It would be interesting to see how the rankings by total MWC, VR, and error rates compare.

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