XG 3-ply runs here, and a full rollout confirms that the double hit is a big mistake.

              
 
              
 | | White is Player 1
score: 0 pip: 103 | Money session Jacoby Beaver | pip: 136 score: 0
Blue is Player 2 | |
| XGID=-BaB-CBaB-------Ab-dbbBabA:2:1:1:62:0:0:3:0:10 |
| Blue to play 62 |
| 1. | Rollout1 | Bar/23* 22/16 | eq: +0.523 |
| Player: Opponent: | 57.36% (G:27.22% B:1.56%) 42.64% (G:19.97% B:0.77%) | Conf: ± 0.011 (+0.512...+0.534) Duration: 3 hours 25 minutes |
|
| 2. | Rollout1 | Bar/23* 8/2* | eq: +0.472 (-0.051) |
| Player: Opponent: | 57.94% (G:29.68% B:1.57%) 42.06% (G:19.82% B:1.32%) | Conf: ± 0.006 (+0.466...+0.478) Duration: 1 hour 52 minutes |
|
| 3. | XG Roller+ | Bar/23* 16/10 | eq: +0.396 (-0.127) |
| Player: Opponent: | 53.27% (G:23.85% B:1.25%) 46.73% (G:16.57% B:0.86%) | |
|
| |
1 5184 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
|
eXtreme Gammon Version: 1.21
Had you going there, didn't I? I wasn't sure I believed this result, so I looked a bit closer. First I checked with GNU 2-ply, which double hits. Then I asked, what happens after double hit, dance? XG 3-ply cashes but XG 4-ply says it's too good. Let's see what happens if I change the rollout settings.

              
 
              
 | | White is Player 1
score: 0 pip: 103 | Money session Jacoby Beaver | pip: 136 score: 0
Blue is Player 2 | |
| XGID=-BaB-CBaB-------Ab-dbbBabA:2:1:1:62:0:0:3:0:10 |
| Blue to play 62 |
| 1. | Rollout1 | Bar/23* 8/2* | eq: +0.541 |
| Player: Opponent: | 60.61% (G:34.90% B:1.81%) 39.39% (G:19.00% B:1.19%) | Conf: ± 0.014 (+0.527...+0.555) Duration: 1 hour 07 minutes |
|
| 2. | Rollout1 | Bar/23* 22/16 | eq: +0.478 (-0.062) |
| Player: Opponent: | 57.02% (G:26.49% B:1.56%) 42.98% (G:19.21% B:0.74%) | Conf: ± 0.010 (+0.468...+0.488) Duration: 1 hour 31 minutes |
|
| 3. | XG Roller+ | Bar/23* 16/10 | eq: +0.396 (-0.145) |
| Player: Opponent: | 53.27% (G:23.85% B:1.25%) 46.73% (G:16.57% B:0.86%) | |
|
| |
1 1296 Games rolled with Variance Reduction. Dice Seed: 2 First 4 moves and cube decisions: 4 ply Remaining moves and cube decisions: 3 ply
|
eXtreme Gammon Version: 1.21
This fits my preconceived notions much better, so obviously I choose to believe the second rollout. That's how science works, right?