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BGonline.org Forums
GNUbg analysis using multi-processors
Posted By: Daniel Murphy In Response To: GNUbg analysis using multi-processors (leobueno)
Date: Tuesday, 13 September 2011, at 8:57 p.m.
Can I throw in a related question here?
Might Gnubg (and others) be enabled to do analysis of both players while the match is in progress? The program has lots of dead time between moves. (It currently analyzes the nonhuman player, of course, at the selected playing level.)
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