| 1. | Rollout1 | 20/14 18/14 | eq: +0,142 |
| Player: Opponent: | 51,41% (G:15,86% B:0,47%) 48,59% (G:14,95% B:0,65%) | Conf.: ± 0,008 (+0,134...+0,150) - [94,7%] Duration: 2 hours 59 minutes |
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| 2. | Rollout1 | 20/10 | eq: +0,133 (-0,009) |
| Player: Opponent: | 51,30% (G:14,32% B:0,42%) 48,70% (G:12,75% B:0,56%) | Conf.: ± 0,007 (+0,125...+0,140) - [5,3%] Duration: 3 hours 12 minutes |
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| 3. | Rollout2 | 20/14 7/3* | eq: +0,078 (-0,063) |
| Player: Opponent: | 49,76% (G:15,04% B:0,30%) 50,24% (G:14,72% B:0,73%) | Conf.: ± 0,033 (+0,045...+0,111) - [0,0%] Duration: 13 minutes 44 seconds |
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| 4. | Rollout3 | 13/3* | eq: +0,027 (-0,115) |
| Player: Opponent: | 48,56% (G:14,54% B:0,21%) 51,44% (G:11,77% B:0,53%) | Conf.: ± 0,033 (-0,006...+0,060) - [0,0%] Duration: 12 minutes 20 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 34624372 Moves: 3-ply, cube decisions: 4-ply
2 360 Games rolled with Variance Reduction. Dice Seed: 34624372 Moves: 3-ply, cube decisions: 4-ply
3 325 Games rolled with Variance Reduction. Dice Seed: 34624372 Moves: 3-ply, cube decisions: 4-ply
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Effectively, the game plan is to clear the anchor now and it's TCTC between the 2 plays.