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Rollout

Posted By: Joe Russell
Date: Wednesday, 23 November 2011, at 1:14 p.m.

In Response To: Too many good options! (Joe Russell)

Three Giants voiced their opinion on this play at the time it was made, none found the right play.

One chose 24/23* 13/7, one chose 13/7 3/2, and the other was undecided between those two plays.

Based on the roll-out, it seems the key feature in this position is to not allow your opponent to anchor, if you are not going to make a six-prime.

Six-primes in positions like this are usually wrong for the reasons discussed by Michael Nielsen; 'Too passive. Doesn't win enough gammons and gives white the opportunity to counter-prime.' But white has such an inflexible position with four men on the three-point, counter-priming will be very difficult for him and he will often be gammoned after having another man sent back along the way.

What surprised me most was the strength of 7/1* 2/1, as I thought this play inferior because the open two-point seemed like it would be a 'PITA for a long time', as expressed by Michael. The fact that it comes in 3rd and is only .036 behind the top play illustrates the importance of preventing white from anchoring.





White is Player 2

score: 0
pip: 116
Unlimited Game
Jacoby Beaver
pip: 129
score: 0

Blue is Player 1
XGID=-aACBBBA----bA--bb-cA-daB-:4:-1:1:61:0:0:3:0:10
Blue to play 61

1.Rollout17/1* 3/2eq: +0.847
Player:
Opponent:
76.41% (G:47.84% B:1.63%)
23.59% (G:7.33% B:0.76%)
Conf.: ± 0.006 (+0.841...+0.853) - [99.6%]
Duration: 4 minutes 26 seconds
2.Rollout113/7 3/2eq: +0.835 (-0.012)
Player:
Opponent:
79.60% (G:35.75% B:2.10%)
20.40% (G:6.00% B:0.53%)
Conf.: ± 0.007 (+0.828...+0.841) - [0.4%]
Duration: 3 minutes 39 seconds
3.Rollout17/1* 2/1eq: +0.811 (-0.036)
Player:
Opponent:
74.95% (G:45.92% B:0.61%)
25.05% (G:5.19% B:0.35%)
Conf.: ± 0.005 (+0.805...+0.816) - [0.0%]
Duration: 4 minutes 12 seconds
4.Rollout124/23* 13/7eq: +0.795 (-0.052)
Player:
Opponent:
76.71% (G:39.55% B:2.11%)
23.29% (G:6.35% B:0.44%)
Conf.: ± 0.006 (+0.789...+0.801) - [0.0%]
Duration: 5 minutes 17 seconds
1 2592 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: 4-ply
Search interval: Large

eXtreme Gammon Version: 2.01

In the actual game, blue played 24/23* 13/7, white danced and blue rolled 6-2, making his ace-point, leaving white on roll in the following position:





White is Player 2

score: 0
pip: 140
Unlimited Game
Jacoby Beaver
pip: 125
score: 0

Blue is Player 1
XGID=bB-BBBBA----bA--bb-cA-dAA-:4:-1:1:61:0:0:3:0:10
Blue to play 61

eXtreme Gammon Version: 2.01

White proceeded to roll 2-2 and blue was gammoned for 32.

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