The only major change is the priming play now becomes a huge blunder, as you would think, since white is more flexible and can counter-prime more easily and also more easily avoid awkward shakes which could lead to another blot being picked up.
| 1. | Rollout1 | 7/1* 3/2 | eq: +0.684 |
| Player: Opponent: | 71.19% (G:46.23% B:1.44%) 28.81% (G:9.35% B:1.01%) | Conf.: ± 0.007 (+0.677...+0.691) - [100.0%] Duration: 5 minutes 04 seconds |
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| 2. | Rollout1 | 7/1* 2/1 | eq: +0.657 (-0.028) |
| Player: Opponent: | 69.83% (G:44.78% B:0.45%) 30.17% (G:6.94% B:0.47%) | Conf.: ± 0.005 (+0.651...+0.662) - [0.0%] Duration: 5 minutes 10 seconds |
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| 3. | Rollout1 | 24/23* 13/7 | eq: +0.620 (-0.065) |
| Player: Opponent: | 71.11% (G:37.74% B:1.61%) 28.89% (G:7.90% B:0.52%) | Conf.: ± 0.007 (+0.613...+0.626) - [0.0%] Duration: 6 minutes 15 seconds |
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| 4. | Rollout1 | 13/7 3/2 | eq: +0.532 (-0.152) |
| Player: Opponent: | 70.57% (G:31.18% B:1.12%) 29.43% (G:8.80% B:0.83%) | Conf.: ± 0.007 (+0.526...+0.539) - [0.0%] Duration: 4 minutes 19 seconds |
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1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: 4-ply Search interval: Large
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