| |
BGonline.org Forums
Mochy-Peever Match #1 Cubes, GG 13pter, Dubrovnik Tournament
Posted By: Stick In Response To: Mochy-Peever Match #1 Cubes, GG 13pter, Dubrovnik Tournament (Paul Weaver)
Date: Saturday, 26 November 2011, at 1:47 p.m.
That's it, just the 17 positions? I can't get people to reply to 3 a day.
- This can't possibly be a cube. Down in the race and outboarded, cubing here based on men in the zone alone when you only have a two point board is a no go. This is in line with many early game cubes after double aces hitting and fan sequence w/8 in the zone and a 2 point board. These just aren't cubes yet. No double/Take
- This isn't too good and I'm not immediately sure about the take. The double is clear as there are many market losing sequences assuming it isn't lost already. I would tend to let this one go since I'm always playing a weaker player. Double/Pass
- I'm getting the feeling after the first two that you guys are donks. It looks to me as if we've lost our market as there are too many pick and pass numbers leaving the opponent with little more than fly shots and a lot of the small numbers play decently. [21 32 43] Double/Pass
- Ugh, what kind of effect does a 2-0 lead to 13 have on a cube like this? Some effect, probably enough to make it a no double. At a normal score I'd cube this but with our lead I hold off. It's an easy take of course. No double/Take
- Too easy to make a 5 prime that the opp isn't at the edge of. Even when we fail to do so our position is still solid. Double/Pass
- A very standard and boring position. The take is a snore esp. with the checker on the 24pt being an asset at the moment instead of a liability. We can wait til we pull our checker off the midpoint and have it land in a good spot before cubing. Look at it another way, if we follow a natural course of events and imagine a position where we cleared our midpoint and the opponent continued improving on his side of the board he is still likely to have a take so for now we can wait. No double/Take
- That's a lot of toys in the zone with a man already in the air, the checkers being diversified enough, and the opp's back checkers split. The opp. has made his 4pt but I fear it isn't enough. A huge racing deficit on top of all this I have to let it go. Double/Pass
- Do we have market losers? Yea..but not many. I'd hold off here and hope for an improvement either making a point and being missed or placing our blot onto a good spot for building with the intention of cubing next turn. No double/Take
- Did Mochy have the autoroll on? That's my only guess here. (I didn't see the match live)
- Down in the match with a big racing lead with your opponent having no anchor and a fugly non developed board while you yourself have a 4pt board and can win by either attacking him or quietly coming home. This position is more overwhelming than it first appears as the doubler has a one turn immunity from being hit from indirects. Double/Pass
- I might send this over because of the score but the take is easy with a near equal board strength and the 22pt anchor game to fall back on. The race isn't out of the question either but making the bar point or five point will be a massive improvement, possibly market losing depending on what is thrown in reply. I'll go ahead and cube now AtS. Double/Take
- Anchor be gone I be cubing. Small racing lead and still the 2 point score deficit makes this a double. Take is still clear though, lots of possible counterplay. Double/Take<
- I don't understand why this problem is here either. Cash, move along. Double/Pass
- Are you just posting things to waste space in #s 9, 13, 14? I quote Falafel, 'this is a joke' - No double/Take
- Leading in every aspect of the game and trailing significantly in the match makes this a monster double. The take/drop is a bit trickier. I get a 22% non gammon adjusted take point. With gammons being elevated in value due to us being so far behind and bringing us to 4 away 2 away when they happen, I estimate our gammon adjusted take point rising to around 35%. Do we win that often here? Idk...seems like a tough call and too much of an uphill battle so I'll let it go. Double/Pass
- More wasted space. Double/Pass
- ^^See above^^. Double if bored/Take
Stick
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.