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BGonline.org Forums
simple bear in with some contact :)
Posted By: svilo In Response To: simple bear in with some contact :) (svilo)
Date: Thursday, 1 December 2011, at 6:40 a.m.
is Player 2
score: 0
pip: 6811 point match pip: 63
score: 0
is Player 1
XGID=-ECaB-C------B----ab-cbcc-:1:1:1:21:0:0:0:11:10 to play 21
1. Rollout1 6/4 2/1 eq: +0.167
Player:
Opponent:49.85% (G:0.08% B:0.00%)
50.15% (G:1.11% B:0.02%)Conf.: ± 0.009 (+0.158...+0.175) - [100.0%]
Duration: 7 minutes 43 seconds2. Rollout1 6/3* eq: +0.105 (-0.062)
Player:
Opponent:47.18% (G:0.23% B:0.00%)
52.82% (G:3.45% B:0.02%)Conf.: ± 0.008 (+0.096...+0.113) - [0.0%]
Duration: 8 minutes 01 second3. Rollout1 13/12 6/4 eq: +0.090 (-0.076)
Player:
Opponent:46.84% (G:0.14% B:0.00%)
53.16% (G:2.28% B:0.03%)Conf.: ± 0.009 (+0.081...+0.099) - [0.0%]
Duration: 7 minutes 36 seconds4. Rollout2 13/10 eq: +0.089 (-0.077)
Player:
Opponent:46.92% (G:0.17% B:0.00%)
53.08% (G:2.51% B:0.04%)Conf.: ± 0.009 (+0.081...+0.098) - [0.0%]
Duration: 7 minutes 19 seconds5. 3-ply 13/12 13/11 eq: +0.025 (-0.141)
Player:
Opponent:44.55% (G:0.22% B:0.00%)
55.45% (G:1.80% B:0.02%)1 325 Games rolled with Variance Reduction.
First 6 moves: XG Roller, cube decisions: XG Roller+
Remaining moves: 3-ply, cube decisions: XG Roller
2 324 Games rolled with Variance Reduction.
First 6 moves: XG Roller, cube decisions: XG Roller+
Remaining moves: 3-ply, cube decisions: XG Roller
hit, tower, split, down?
RO did not swing. I guess this is an "easy position".
The question is "when to hit, when to split and when to sit tight". Here is some food for thought.eXtreme Gammon Version: 2.01, MET: Kazaross XG2
is Player 2
score: 0
pip: 68Unlimited Game
Jacoby Beaverpip: 67
score: 0
is Player 1
XGID=-ECaB-C--------B--ab-cbcc-:1:1:1:21:0:0:3:0:10 to play 21
4 pips back and the situation is changing...
eXtreme Gammon Version: 2.01
is Player 2
score: 0
pip: 60Unlimited Game
Jacoby Beaverpip: 63
score: 0
is Player 1
XGID=-ECaB-C------B-------eccc-:1:1:1:21:0:0:3:0:10 to play 21
8 pips worse
eXtreme Gammon Version: 2.01
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