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BGonline.org Forums
Rollout
Posted By: Stick In Response To: Double 2s, always tough (Stick)
Date: Tuesday, 11 September 2007, at 4:37 a.m.
Fives were already killed so I felt as if giving 6s as great #s here was too much. I pondered over this for a while, feeling like it was always right to make the point if it fills in so nicely (the 4 or 5pt) but couldn't talk myself in to giving him that many good numbers. I made the weenie play and the bots no likey. I won anyway ...
The score (after 0 games) is: gnubg 0, user 0 (match to 9 points)
Move number 6: user to play 22
gnubg 77
user 128 Position ID: 7u4GABDM7SYAMA Match ID: UQkpAQAAAAAA
# Ply Move Equity 1 R 8/4(2) +0.1840
0.5188 0.0693 0.0014 - 0.4812 0.1321 0.0099 -0.0367 +0.1814 0.0026 0.0025 0.0011 - 0.0026 0.0024 0.0015 0.0063 0.0107 Full cubeful rollout with var.redn. 347 games, Mersenne Twister dice gen. with seed 1072991143 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R 10/6 7/3 +0.1559 ( -0.0281)
0.5023 0.0706 0.0018 - 0.4977 0.1324 0.0112 -0.0651 +0.1537 0.0025 0.0025 0.0002 - 0.0025 0.0028 0.0049 0.0064 0.0099 Full cubeful rollout with var.redn. 346 games, Mersenne Twister dice gen. with seed 1072991143 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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