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61P-63R-63 — 5k Money Rollout — 41k DMP Rollout

Posted By: Taper_Mike
Date: Thursday, 8 December 2011, at 7:10 p.m.

In Response To: 61P-63R-63 — Opening Theory 101 (Taper_Mike)

Strategy and Tactics

I am posting two rollouts below: one for money, and the other at DMP.

Initially, I suspected that playing down was all about tactics rather that strategy. Tactically, playing the 6 down takes away the opponent's return hit when he roll 6 from the bar. Posts by Casper and David reinforce the importance of this tactical influence. It is somewhat surprising, therefore, that hit-and-split is the slightly better play at DMP.

The potential gammon wins cited by Tim and Nack must be part of the reason. But note, in the money game here, and also in the variation posted by Nack (repeated below), nobody is going to win a gammon until the cube has been turned. The fact of the Jacoby rule may explain why the XGR++ evals mentioned by Nack are so close.


2O ' ' ' '5X '3X ' ' '4O

2X ' ' ' '5O2O2O ' ' '5X

Nack's Variation: 61P+63


Over the board, of course, I misplayed this. I went for the hit-and-split. Strategically, I think hit-and-split is the better move. Bidding for an advanced anchor in the early game is good strategy. Doing so while your opponent is distracted with entry from the bar is good tactics. Turz alluded to this when he stated his preference to split (after hitting) on rolls of 43 and 32.

And that is what the DMP rollout is telling us. It shows that the strategic advantage of splitting to the opponent's bar point outweighs the tactical disadvantage when you offer a return hit with 6s. In a money game, it is the reward of the gammon that elevates tactical considerations above strategic ones.

Please send an email if you would like copies of the XGP rollout files.

Mike


Rollout for Money





White is Player 2

score: 0
pip: 158
Unlimited Game
Jacoby Beaver
pip: 160
score: 0

Blue is Player 1
XGID=-a----EBB-a-eD---c-e----B-:0:0:1:63:0:0:3:0:10
Blue to play 63
1.Rollout113/7 13/10* eq: +0.3334
Player:
Opponent:
57.15% (G:19.04% B:0.91%)
42.85% (G:10.60% B:0.53%)
Conf.: ±0.0083 (+0.3251...+0.3418) - [100.0%]
Duration: 34 minutes 18 seconds
2.Rollout124/18 13/10* eq: +0.2865 (-0.0470)
Player:
Opponent:
57.06% (G:15.27% B:0.70%)
42.94% (G:10.48% B:0.43%)
Conf.: ±0.0079 (+0.2786...+0.2944) - [0.0%]
Duration: 38 minutes 42 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 99825055
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.01


Rollout at DMP (Double Match Point)





White is Player 2

score: 0
pip: 158
1 point match
pip: 160
score: 0

Blue is Player 1
XGID=-a----EBB-a-eD---c-e----B-:0:0:1:63:0:0:0:1:10
Blue to play 63
1.Rollout124/18 13/10* eq: +0.1348
Player:
Opponent:
56.74% (G:18.49% B:2.30%)
43.26% (G:11.63% B:1.31%)
Conf.: ±0.0010 (+0.1337...+0.1358) - [100.0%]
Duration: 4 hours 12 minutes
2.Rollout113/7 13/10* eq: +0.1317 (-0.0030)
Player:
Opponent:
56.59% (G:23.48% B:2.97%)
43.41% (G:11.24% B:1.53%)
Conf.: ±0.0011 (+0.1307...+0.1328) - [0.0%]
Duration: 3 hours 52 minutes
1 41472 Games rolled with Variance Reduction.
Dice Seed: 20463209
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.01, MET: Kazaross XG2

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