
              
 
              
 | | White is JediMenace
score: 0 pip: 153 | | 9 point match | pip: 168 score: 0
Blue is JeremyB | |
| XGID=--a-B-E-AA--eBa--c-e-C--A-:0:0:1:55:0:0:0:9:10 |
| Blue to play 55 |
| 1. | Rollout1 | 21/16(2) 13/8(2) | eq: +0.118 |
| Player: Opponent: | 50.66% (G:18.20% B:0.48%) 49.34% (G:11.56% B:0.57%) | Conf.: ± 0.033 (+0.085...+0.151) - [60.1%] Duration: 3 minutes 13 seconds |
|
| 2. | Rollout1 | 21/16(3) 13/8 | eq: +0.111 (-0.007) |
| Player: Opponent: | 50.99% (G:16.61% B:0.72%) 49.01% (G:11.64% B:0.52%) | Conf.: ± 0.044 (+0.067...+0.155) - [39.9%] Duration: 3 minutes 22 seconds |
|
| 3. | Rollout1 | 21/11 13/8(2) | eq: -0.039 (-0.157) |
| Player: Opponent: | 46.78% (G:15.47% B:0.35%) 53.22% (G:8.46% B:0.40%) | Conf.: ± 0.044 (-0.083...+0.005) - [0.0%] Duration: 3 minutes 11 seconds |
|
| 4. | Rollout1 | 13/8(2) 6/1(2) | eq: -0.079 (-0.198) |
| Player: Opponent: | 45.83% (G:16.98% B:0.28%) 54.17% (G:10.92% B:0.43%) | Conf.: ± 0.035 (-0.115...-0.044) - [0.0%] Duration: 2 minutes 52 seconds |
|
| 5. | Rollout1 | 21/16(2) 21/11 | eq: -0.108 (-0.226) |
| Player: Opponent: | 47.29% (G:14.96% B:0.63%) 52.71% (G:13.55% B:0.82%) | Conf.: ± 0.036 (-0.144...-0.072) - [0.0%] Duration: 3 minutes 29 seconds |
|
| |
1 108 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.01, MET: Kazaross XG2
I tried 21/11 13/8(2), keeping the anchor and the blocking point and leaving no direct shots. I wasn't concerned about "leaving the back men stranded" since I had a nice advanced anchor.
XG+ liked 21/16(3) 13/8, and I was surprised it was willing to leave a direct shot for connectivity. 21/16(2) 13/8(2) was pretty far down the list, but moved to the top after rollout.
Thanks for the comments, gang.