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BGonline.org Forums
*** GNUbg rollout ***
Posted By: Mislav Radica In Response To: Hit or not to hit? (Mislav Radica)
Date: Thursday, 13 September 2007, at 11:55 a.m.
How to err with lucky roll :-)
The score (after 5 games) is: White 0, Blue 9 (match to 11 points)
Move number 29: Blue to play 65
White 140
Blue 116 Position ID: 2HaDAUSb3QQAFg Match ID: UQl3AQAASAAA
• Blue moves 22/11
Alert: bad move ( -0,054)
Alert: lucky roll! ( +0,309)
# Ply Move Equity 1 R 22/16 8/3* -0,4032
41,49% 31,75% 0,58% - 58,51% 17,54% 0,80% -0,4032 -0,4032 0,26% 0,97% 0,21% - 0,26% 0,34% 0,10% 0,0071 0,0071 Full cubeful rollout with var.redn. 594 games, Mersenne Twister dice gen. with seed 1070433907 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0,16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R 22/11 -0,4573 ( -0,0540)
38,45% 27,21% 0,58% - 61,55% 17,04% 0,78% -0,4573 -0,4573 0,26% 0,87% 0,20% - 0,26% 0,35% 0,09% 0,0069 0,0069 Full cubeful rollout with var.redn. 594 games, Mersenne Twister dice gen. with seed 1070433907 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0,16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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