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*** GNUbg rollout ***

Posted By: Mislav Radica
Date: Thursday, 13 September 2007, at 11:55 a.m.

In Response To: Hit or not to hit? (Mislav Radica)

How to err with lucky roll :-)

The score (after 5 games) is: White 0, Blue 9 (match to 11 points)

Move number 29: Blue to play 65

White140


 '1O2O2X2X2X3X2X ' ' ' '

2O2O1X2O3O2O '1O ' ' '2X

Blue116

Position ID: 2HaDAUSb3QQAFg Match ID: UQl3AQAASAAA

• Blue moves 22/11

Alert: bad move ( -0,054)

Alert: lucky roll! ( +0,309)

# Ply Move Equity
  1 R 22/16 8/3* -0,4032
 
41,49% 31,75% 0,58%- 58,51% 17,54% 0,80% -0,4032 -0,4032
0,26% 0,97% 0,21%- 0,26% 0,34% 0,10% 0,0071 0,0071
 
  Full cubeful rollout with var.redn.  
  594 games, Mersenne Twister dice gen. with seed 1070433907 and quasi-random dice  
  Play: world class 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 8 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
2 R 22/11 -0,4573 ( -0,0540)
 
38,45% 27,21% 0,58%- 61,55% 17,04% 0,78% -0,4573 -0,4573
0,26% 0,87% 0,20%- 0,26% 0,35% 0,09% 0,0069 0,0069
 
  Full cubeful rollout with var.redn.  
  594 games, Mersenne Twister dice gen. with seed 1070433907 and quasi-random dice  
  Play: world class 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 8 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  

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