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Best anchors for strongest backgame?

Posted By: kruidenbuiltje
Date: Thursday, 12 January 2012, at 3:37 p.m.

In Response To: Best anchors for strongest backgame? (sebalotek)

Hi sebatolek,

your question is very good, so i won't flame you,

1-2 is not the best backgame, the reason for this is that it is hard to escape with checkers to recirculate when your opponent has a big prime in front of it.

You need at least a difference of 84 in pips to have enough timing.

Another reason why a 1-2 backgame is hard: the opponent can kill 5's and 6's (meaning he doesn't have to play this numbers when all his checkers are in front of you in a prime)

This is one of the reasons that you need so many pips in difference.

A 1-3 2-3 1-4 2-4 backgame need a timing of resp. 59, 48, 48, 43.

This is much easier to accomplish.

With all the mentioned backgames you have to wait with hitting until you have at least a 3-point board,

including the 5 and 6-point.

And you should wait with hitting until the opponent starts breaking his prime.

Other backgames like 3-4, 3-5, 2-5 have a holding game character.

This means that your timing is usually below 40 pips and any hit can make you go into a forward-mode or a normal-holding-game.

I don't know how nooby you are, but here are a few other tips:

1. When you are trying to get more timing by leaving blots, look out for being double-hitted, and/or leaving too many blots,

it might get you so long on the bar that you can't get time to build a good board.

2. When you can't manage to get enough timing, try to switch to a holding game.

3. Don't waste checkers on the 1 and 2-point of your front-board.

Good luck

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