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OTB and rollout

Posted By: neilkaz
Date: Saturday, 22 September 2007, at 6:47 p.m.

In Response To: Dub 5's and a 4 cube (neilkaz)

OTB, I took a good 30 seconds here to decide and decided to run around since my GV is low. But the rollout tells me that I win so many extra G's that I should just attack.

Problems with running around are that the opp may toss a 61 joker and that we may face issues walking the prime in since the opp may soon close his 5 pt and then we can be counterprimed. That is what happened in the game, but I was able to safely achieve a winning close out and then win the match next game.

The score (after 0 games) is: gnubg 0, user 0 (match to 5 points)

Move number 6: user to play 55


 ' '2X2X2O3X3X2X ' ' ' '

 '1X '2O2O3O2O2O1O1O '2X

Pip counts: gnubg 118, user 125
Position ID: bO4GAxDYbisAAw Match ID: Qom2AAAAAAAA

# Ply Move Equity
1 R 8/3(2) 7/2*(2) +0.6766
0.79950.32020.0111-0.20050.04660.0074 +0.7335 +0.6766
0.00130.00300.0015-0.00130.00250.0014 0.0029 0.0033
Full cubeful rollout with var.redn.
1717 games, Mersenne Twister dice gen. with seed 1071514249 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 20/10(2) +0.6533 ( -0.0233)
0.83400.06850.0016-0.16600.01420.0004 +0.6954 +0.6533
0.00100.00180.0004-0.00100.00130.0005 0.0021 0.0024
Full cubeful rollout with var.redn.
1717 games, Mersenne Twister dice gen. with seed 1071514249 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3 4 20/15(2) 10/5 9/4 +0.6263 ( -0.0503)
0.8061 0.1522 0.0020 - 0.1939 0.0255 0.0008
4 2 20/15(2) 7/2*(2) +0.5646 ( -0.1120)
0.7675 0.2133 0.0018 - 0.2325 0.0325 0.0011
5 0 20/15(2) 10/5 6/1 +0.4898 ( -0.1868)
0.7485 0.1395 0.0014 - 0.2515 0.0315 0.0005

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