Position 1. Notice that White is stripped on all six of the points she owns. Consequently, she has some bad entries: 21 41 32 62. Although 22 anchors on the 21pt, the last 2 is a problem. If White rolls a 2, Blue will be very happy to own his 8pt.

              
 
              
 | | White is Michel1
score: 0 pip: 157 | Unlimited Game Jacoby Beaver | pip: 123 score: 0
Blue is peever | |
| XGID=aBaB-BC-B---bbbBAb-b-b--aA:1:-1:1:31:0:0:3:0:10 |
| Blue to play 31 |
| 1. | Rollout1 | Bar/22 16/15 | eq: +0.738 |
| Player: Opponent: | 73.56% (G:41.90% B:0.90%) 26.44% (G:5.26% B:0.22%) | Conf.: ± 0.004 (+0.734...+0.741) - [100.0%] Duration: 37 minutes 00 second |
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| 2. | Rollout1 | Bar/22 6/5 | eq: +0.716 (-0.022) |
| Player: Opponent: | 71.70% (G:45.29% B:1.31%) 28.30% (G:6.48% B:0.30%) | Conf.: ± 0.004 (+0.712...+0.720) - [0.0%] Duration: 37 minutes 16 seconds |
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| 3. | Rollout1 | Bar/24* 8/5 | eq: +0.654 (-0.083) |
| Player: Opponent: | 67.65% (G:49.97% B:1.55%) 32.35% (G:6.68% B:0.34%) | Conf.: ± 0.005 (+0.650...+0.659) - [0.0%] Duration: 50 minutes 00 second |
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1 10368 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.01
Position 2. I will summarize what some of the bgonline posters have already said about this position.
Blue trails in the race by roughly 20 pips, so getting a fourth guy sent back is not such a big deal; the fourth checker back can helps Blue make one or two defensive anchors. Blue has the builder on the 11pt that can be used for counterattacking. There is a lot of duplication: White's 3s and 4s are strong point-making numbers. Finally, the slotting play unstacks the heavy 6pt.

              
 
              
 | | White is shimohei
score: 0 pip: 155 | Unlimited Game Jacoby Beaver | pip: 177 score: 0
Blue is peever | |
| XGID=-aa---E-C--AbC-abc-e----BA:0:0:1:21:0:0:3:0:10 |
| Blue to play 21 |
| 1. | Rollout1 | Bar/23 6/5 | eq: -0.440 |
| Player: Opponent: | 41.56% (G:10.03% B:0.48%) 58.44% (G:23.40% B:2.31%) | Conf.: ± 0.011 (-0.451...-0.430) - [100.0%] Duration: 46 minutes 00 second |
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| 2. | Rollout1 | Bar/23 24/23 | eq: -0.472 (-0.032) |
| Player: Opponent: | 39.65% (G:9.96% B:0.46%) 60.35% (G:20.93% B:1.28%) | Conf.: ± 0.011 (-0.482...-0.461) - [0.0%] Duration: 41 minutes 34 seconds |
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| 3. | Rollout1 | Bar/23 11/10 | eq: -0.491 (-0.051) |
| Player: Opponent: | 39.42% (G:9.92% B:0.49%) 60.58% (G:21.85% B:1.84%) | Conf.: ± 0.010 (-0.501...-0.481) - [0.0%] Duration: 40 minutes 17 seconds |
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| 4. | Rollout1 | Bar/22 | eq: -0.498 (-0.058) |
| Player: Opponent: | 39.45% (G:9.88% B:0.48%) 60.55% (G:22.39% B:1.84%) | Conf.: ± 0.010 (-0.508...-0.488) - [0.0%] Duration: 38 minutes 19 seconds |
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| 5. | Rollout2 | Bar/24 13/11 | eq: -0.521 (-0.081) |
| Player: Opponent: | 39.15% (G:10.00% B:0.48%) 60.85% (G:23.54% B:2.18%) | Conf.: ± 0.019 (-0.540...-0.502) - [0.0%] Duration: 9 minutes 03 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.01