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BGonline.org Forums
Make the five point, stupid
Posted By: muf211 In Response To: Make the five point, stupid (Timothy Chow)
Date: Wednesday, 22 February 2012, at 10:54 p.m.
I think much clear is the play if we put the whites anchor to 3 point. In this case making the the 5 point is alternative to 22/20. With advanced anchor the five point considerably loses its value.
is Player 2
score: 0
pip: 165![]()
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Unlimited Game
Jacobypip: 140
score: 0
is Player 1
XGID=-B-b--CCCAa-d----c-e--C---:0:0:1:11:0:0:1:0:10 to play 11
1. Rollout1 22/20(2) eq: +0.135
Player:
Opponent:51.63% (G:17.42% B:0.49%)
48.37% (G:9.11% B:0.38%)Conf.: ± 0.005 (+0.129...+0.140) - [98.9%]
Duration: 25 minutes 45 seconds2. Rollout1 22/21 7/5 6/5 eq: +0.126 (-0.009)
Player:
Opponent:51.58% (G:19.38% B:0.57%)
48.42% (G:11.17% B:0.51%)Conf.: ± 0.005 (+0.120...+0.131) - [1.1%]
Duration: 21 minutes 29 seconds3. Rollout1 9/8 7/5 6/5 eq: +0.080 (-0.054)
Player:
Opponent:50.91% (G:17.20% B:0.47%)
49.09% (G:11.59% B:0.48%)Conf.: ± 0.005 (+0.075...+0.086) - [0.0%]
Duration: 19 minutes 38 seconds1 20736 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 2-ply
Search interval: LargeeXtreme Gammon Version: 2.02
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