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Make the five point, stupid

Posted By: muf211
Date: Wednesday, 22 February 2012, at 10:54 p.m.

In Response To: Make the five point, stupid (Timothy Chow)

I think much clear is the play if we put the whites anchor to 3 point. In this case making the the 5 point is alternative to 22/20. With advanced anchor the five point considerably loses its value.

is Player 2

score: 0
pip: 165
Unlimited Game
Jacoby
pip: 140
score: 0

is Player 1
XGID=-B-b--CCCAa-d----c-e--C---:0:0:1:11:0:0:1:0:10
to play 11

1.Rollout122/20(2)eq: +0.135
Player:
Opponent:
51.63% (G:17.42% B:0.49%)
48.37% (G:9.11% B:0.38%)
Conf.: ± 0.005 (+0.129...+0.140) - [98.9%]
Duration: 25 minutes 45 seconds
2.Rollout122/21 7/5 6/5eq: +0.126 (-0.009)
Player:
Opponent:
51.58% (G:19.38% B:0.57%)
48.42% (G:11.17% B:0.51%)
Conf.: ± 0.005 (+0.120...+0.131) - [1.1%]
Duration: 21 minutes 29 seconds
3.Rollout19/8 7/5 6/5eq: +0.080 (-0.054)
Player:
Opponent:
50.91% (G:17.20% B:0.47%)
49.09% (G:11.59% B:0.48%)
Conf.: ± 0.005 (+0.075...+0.086) - [0.0%]
Duration: 19 minutes 38 seconds
1 20736 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 2-ply
Search interval: Large

eXtreme Gammon Version: 2.02

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