I thought 24/22 13/8 was too loose, but Nack nicely explains why it's not as loose as it might seem.
| 1. | Rollout1 | 24/22 13/8 | eq: -0.092 |
| Player: Opponent: | 48.71% (G:9.39% B:0.44%) 51.29% (G:15.55% B:0.43%) | Conf: ± 0.010 (-0.102...-0.082) Duration: 9 hours 47 minutes |
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| 2. | Rollout1 | 24/22 15/10 | eq: -0.124 (-0.032) |
| Player: Opponent: | 47.62% (G:8.69% B:0.38%) 52.38% (G:14.50% B:0.42%) | Conf: ± 0.010 (-0.134...-0.114) Duration: 8 hours 48 minutes |
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| 3. | Rollout1 | 15/10 13/11 | eq: -0.129 (-0.037) |
| Player: Opponent: | 47.37% (G:10.16% B:0.40%) 52.63% (G:15.05% B:0.59%) | Conf: ± 0.011 (-0.140...-0.118) Duration: 9 hours 59 minutes |
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| 4. | Rollout1 | 15/8 | eq: -0.139 (-0.046) |
| Player: Opponent: | 46.71% (G:9.42% B:0.36%) 53.29% (G:13.34% B:0.37%) | Conf: ± 0.009 (-0.148...-0.130) Duration: 8 hours 28 minutes |
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| 5. | Rollout1 | 13/11 13/8 | eq: -0.144 (-0.052) |
| Player: Opponent: | 47.29% (G:10.59% B:0.47%) 52.71% (G:16.61% B:0.70%) | Conf: ± 0.011 (-0.155...-0.133) Duration: 8 hours 57 minutes |
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1 4482 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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