| 1. | Rollout1 | 8/4(2) 6/2*(2) | eq: -0.034 |
| Player: Opponent: | 59.51% (G:30.62% B:3.94%) 40.49% (G:10.67% B:1.26%) | Conf.: ± 0.003 (-0.036...-0.031) - [99.9%] Duration: 1 hour 42 minutes |
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| 2. | Rollout1 | 13/9(3) 6/2* | eq: -0.040 (-0.006) |
| Player: Opponent: | 59.79% (G:21.75% B:1.84%) 40.21% (G:11.23% B:1.26%) | Conf.: ± 0.003 (-0.043...-0.037) - [0.1%] Duration: 1 hour 48 minutes |
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| 3. | Rollout2 | 13/9(2) 6/2*(2) | eq: -0.050 (-0.016) |
| Player: Opponent: | 59.14% (G:24.64% B:2.18%) 40.86% (G:11.09% B:1.30%) | Conf.: ± 0.009 (-0.058...-0.041) - [0.0%] Duration: 11 minutes 58 seconds |
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| 4. | Rollout3 | 11/7(2) 6/2*(2) | eq: -0.077 (-0.043) |
| Player: Opponent: | 58.16% (G:24.03% B:2.33%) 41.84% (G:11.44% B:1.17%) | Conf.: ± 0.009 (-0.086...-0.067) - [0.0%] Duration: 8 minutes 11 seconds |
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| 5. | 3-ply | 11/7(3) 6/2* | eq: -0.100 (-0.067) |
| Player: Opponent: | 57.82% (G:16.44% B:0.63%) 42.18% (G:12.22% B:0.64%) | |
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| 6. | 2-ply | 8/4(3) 6/2* | eq: -0.171 (-0.138) |
| Player: Opponent: | 55.90% (G:18.93% B:0.77%) 44.10% (G:13.78% B:0.88%) | |
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| 7. | 2-ply | 13/9 11/7(3) | eq: -0.198 (-0.164) |
| Player: Opponent: | 55.06% (G:16.46% B:0.78%) 44.94% (G:14.25% B:0.93%) | |
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| 8. | 2-ply | 13/9(3) 8/4 | eq: -0.206 (-0.172) |
| Player: Opponent: | 55.38% (G:15.40% B:0.85%) 44.62% (G:14.93% B:0.85%) | |
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| 9. | 2-ply | 11/7(3) 8/4 | eq: -0.250 (-0.216) |
| Player: Opponent: | 53.94% (G:15.91% B:0.74%) 46.06% (G:15.68% B:1.09%) | |
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| 10. | 2-ply | 13/9(3) 11/7 | eq: -0.259 (-0.225) |
| Player: Opponent: | 53.64% (G:15.62% B:0.91%) 46.36% (G:15.80% B:0.94%) | |
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1 16956 Games rolled with Variance Reduction. Dice Seed: 71251222 Moves and cube decisions: 3-ply
2 1990 Games rolled with Variance Reduction. Dice Seed: 71251222 Moves and cube decisions: 3-ply
3 1343 Games rolled with Variance Reduction. Dice Seed: 71251222 Moves and cube decisions: 3-ply
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So the ''right'' play is 8/4*(2) 6/2(2). It doesn't seem like the best play for me but maybe the rollout result will change after more games because of huge variance.