good radar for 22-20, 6-5. and we have new problems now..
How can you explain it? why do we give a shot at 5pt and its 4-4 killer? (remember the 3-1 to play post, and threat of 2-2)
Other problem is, why 10-7 is better than 10-8, 6-5? 5pt is better, we have more coverage numbers for 5pt, 10-7 gives opp a good 6 to play but 10-7 is better.
| 1. | Rollout1 | 22/20 10/9 | eq: +0,220 |
| Player: Opponent: | 60,73% (G:22,41% B:2,46%) 39,27% (G:8,35% B:0,38%) | Conf.: ± 0,008 (+0,213...+0,228) - [100,0%] Duration: 15 minutes 01 second |
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| 2. | Rollout2 | 22/20 6/5 | eq: +0,197 (-0,023) |
| Player: Opponent: | 59,57% (G:24,69% B:2,62%) 40,43% (G:10,34% B:0,57%) | Conf.: ± 0,008 (+0,189...+0,205) - [0,0%] Duration: 15 minutes 57 seconds |
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| 3. | Rollout3 | 22/21 10/8 | eq: +0,184 (-0,036) |
| Player: Opponent: | 60,30% (G:20,13% B:2,22%) 39,70% (G:8,07% B:0,30%) | Conf.: ± 0,011 (+0,173...+0,195) - [0,0%] Duration: 9 minutes 00 second |
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| 4. | Rollout3 | 10/7 | eq: +0,181 (-0,039) |
| Player: Opponent: | 59,34% (G:22,92% B:1,93%) 40,66% (G:8,77% B:0,39%) | Conf.: ± 0,011 (+0,171...+0,192) - [0,0%] Duration: 9 minutes 23 seconds |
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| 5. | Rollout4 | 22/20 4/3 | eq: +0,178 (-0,042) |
| Player: Opponent: | 59,79% (G:21,70% B:2,24%) 40,21% (G:9,07% B:0,40%) | Conf.: ± 0,010 (+0,168...+0,188) - [0,0%] Duration: 9 minutes 23 seconds |
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| 6. | Rollout4 | 10/8 6/5 | eq: +0,158 (-0,062) |
| Player: Opponent: | 58,87% (G:22,49% B:2,07%) 41,13% (G:9,59% B:0,44%) | Conf.: ± 0,010 (+0,148...+0,167) - [0,0%] Duration: 9 minutes 42 seconds |
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| 7. | Rollout5 | 13/10 | eq: +0,135 (-0,085) |
| Player: Opponent: | 58,91% (G:20,32% B:2,12%) 41,09% (G:8,86% B:0,41%) | Conf.: ± 0,018 (+0,117...+0,154) - [0,0%] Duration: 3 minutes 29 seconds |
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| 8. | Rollout6 | 6/3 | eq: +0,129 (-0,091) |
| Player: Opponent: | 58,31% (G:21,38% B:1,92%) 41,69% (G:9,09% B:0,39%) | Conf.: ± 0,012 (+0,117...+0,141) - [0,0%] Duration: 7 minutes 09 seconds |
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| 9. | Rollout7 | 22/21 6/4 | eq: +0,129 (-0,091) |
| Player: Opponent: | 58,23% (G:20,53% B:2,01%) 41,77% (G:9,28% B:0,38%) | Conf.: ± 0,017 (+0,112...+0,146) - [0,0%] Duration: 3 minutes 08 seconds |
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| 10. | Rollout5 | 10/8 4/3 | eq: +0,123 (-0,097) |
| Player: Opponent: | 58,48% (G:20,34% B:1,77%) 41,52% (G:7,98% B:0,31%) | Conf.: ± 0,035 (+0,088...+0,157) - [0,0%] Duration: 3 minutes 32 seconds |
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1 2057 Games rolled with Variance Reduction. Dice Seed: 16101708 Moves: 3-ply, cube decisions: XG Roller
2 2058 Games rolled with Variance Reduction. Dice Seed: 42116957 Moves: 3-ply, cube decisions: XG Roller
3 1296 Games rolled with Variance Reduction. Dice Seed: 16101708 Moves: 3-ply, cube decisions: XG Roller
4 1296 Games rolled with Variance Reduction. Dice Seed: 42116957 Moves: 3-ply, cube decisions: XG Roller
5 478 Games rolled with Variance Reduction. Dice Seed: 42116957 Moves: 3-ply, cube decisions: XG Roller
6 1020 Games rolled with Variance Reduction. Dice Seed: 16101708 Moves: 3-ply, cube decisions: XG Roller
7 411 Games rolled with Variance Reduction. Dice Seed: 42116957 Moves: 3-ply, cube decisions: XG Roller
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