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BGonline.org Forums
DMP 52..many choices
Posted By: higonefive In Response To: DMP 52..many choices (neilkaz)
Date: Saturday, 21 April 2012, at 8:15 a.m.
DMP. Value of the ace point anchor goes up. I want to hold the ace point for my plan B game. I have no fear about gammons. As a sidekick the dilly mess on the two point stays a mess. To hit or not to hit, that is here the question. I will take arms against a sea of troubles, and by opposing, end them. The hit will be mandatory. Giving White the chance, to hop the prime or hitting a blot or even two, is to rich for my blood. Holding a bird in the hand is good, but it depends on the grip. And one lucky struggle the bird can squirm away. Better is two in the hand. The hit puts the orphan away from the edge. Prepares to roll the block forward. And another benefit: Destroys valuable sets and makes a lot of rolls containing high numbers a nightmare because of the stripped outfield points. So we have to play the best chaparone for the hitting five. 17/15 looks good. Entering without hitting and a five or six: bingo. Hitting/non hitting and hopping: more returns. The prime is a visible, but static asset. Her overvalue lies in undervaluing the dynamic aspects of the position.
8/3* 17/15 is my choice.
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