[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

DMP 52..many choices

Posted By: higonefive
Date: Saturday, 21 April 2012, at 8:15 a.m.

In Response To: DMP 52..many choices (neilkaz)

DMP. Value of the ace point anchor goes up. I want to hold the ace point for my plan B game. I have no fear about gammons. As a sidekick the dilly mess on the two point stays a mess. To hit or not to hit, that is here the question. I will take arms against a sea of troubles, and by opposing, end them. The hit will be mandatory. Giving White the chance, to hop the prime or hitting a blot or even two, is to rich for my blood. Holding a bird in the hand is good, but it depends on the grip. And one lucky struggle the bird can squirm away. Better is two in the hand. The hit puts the orphan away from the edge. Prepares to roll the block forward. And another benefit: Destroys valuable sets and makes a lot of rolls containing high numbers a nightmare because of the stripped outfield points. So we have to play the best chaparone for the hitting five. 17/15 looks good. Entering without hitting and a five or six: bingo. Hitting/non hitting and hopping: more returns. The prime is a visible, but static asset. Her overvalue lies in undervaluing the dynamic aspects of the position.

8/3* 17/15 is my choice.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.