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DMP 52..many choices

Posted By: MandM1951
Date: Saturday, 21 April 2012, at 1:09 p.m.

In Response To: DMP 52..many choices (neilkaz)

For me the first question is how to play the 5: hit loose or make the 5 prime. If we hit, we take away half of White's roll. If he hits back, it's not the end of the world. We are already behind in the pipcount and it's DMP. We can play a backgame or acepoint game and not worry about gammons. If we make the prime, White gets to play his full roll and do some more damage, and he can roll a 6 and hop our prime. So, 8/3*.

Then what to do with the 2? I don't like 24/22. Rather keep the acepoint for Plan B. 17/15, duplicating 1s and 3s White needs to enter, looks better than 13/11.

8/3* 17/15.

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