24/17 seems to be the DMP play but it loses a bazillion gammons. Failing that, 6/5* is the best way to win, but the choice between 8/2 and 9/3 is difficult.
| 1. | Rollout1 | 8/2 6/5* | eq: -0.761 |
| Player: Opponent: | 21.09% (G:5.86% B:0.31%) 78.91% (G:28.72% B:2.52%) | Conf: ± 0.012 (-0.773...-0.749) Duration: 1 hour 42 minutes |
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| 2. | Rollout1 | 9/3 6/5* | eq: -0.792 (-0.031) |
| Player: Opponent: | 18.99% (G:5.21% B:0.24%) 81.01% (G:26.88% B:1.87%) | Conf: ± 0.011 (-0.803...-0.781) Duration: 1 hour 24 minutes |
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| 3. | Rollout1 | 8/1* | eq: -0.831 (-0.070) |
| Player: Opponent: | 18.16% (G:5.03% B:0.19%) 81.84% (G:27.68% B:2.35%) | Conf: ± 0.010 (-0.841...-0.821) Duration: 1 hour 37 minutes |
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| 4. | Rollout1 | 24/23 9/3 | eq: -0.852 (-0.091) |
| Player: Opponent: | 17.53% (G:4.61% B:0.26%) 82.47% (G:29.77% B:0.89%) | Conf: ± 0.013 (-0.865...-0.839) Duration: 1 hour 35 minutes |
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| 5. | Rollout1 | 24/17 | eq: -0.869 (-0.108) |
| Player: Opponent: | 21.46% (G:6.41% B:0.43%) 78.54% (G:42.33% B:2.36%) | Conf: ± 0.012 (-0.881...-0.857) Duration: 1 hour 27 minutes |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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