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Rollout and some analysis: Gammon go, critical decision

Posted By: Stick
Date: Monday, 21 May 2012, at 1:42 a.m.

In Response To: Rollout and some analysis: Gammon go, critical decision (Timothy Chow)

The variant you posted is the first one that came to my mind when looking at the original problem also. FWIW to any/all who post here, if you want a rollout done just give me or the entire BGO community a nudge and someone will do it for you. No reason to truncate things, use weaker settings, etc...





White is Player 2

score: 6
pip: 124
7 point match
pip: 113
score: 4

Blue is Player 1
XGID=-B-BbBB-BC-----c-c-cB-bb--:1:-1:1:65:4:6:0:7:10
Blue to play 65
1.Rollout120/9eq: +0.242
Player:
Opponent:
55.74% (G:6.38% B:0.45%)
44.26% (G:6.52% B:0.36%)
Conf.: ± 0.005 (+0.237...+0.248) - [100.0%]
Duration: 2 minutes 14 seconds
2.Rollout18/3 8/2eq: +0.222 (-0.020)
Player:
Opponent:
54.35% (G:6.75% B:0.25%)
45.65% (G:5.94% B:0.41%)
Conf.: ± 0.006 (+0.216...+0.228) - [0.0%]
Duration: 2 minutes 03 seconds
1 756 Games rolled with Variance Reduction.
Dice Seed: 53706466
Moves: 3-ply, cube decisions: XG Roller

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