[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Prioritising Contact After the Hit

Posted By: Daniel Murphy
Date: Friday, 25 May 2012, at 5:13 p.m.

In Response To: Prioritising Contact After the Hit (ah_clem)

Stick and Neil have already noted that if the question was to slot the 8 point or not, slotting is wrong with Blue holding the cube, and right with White holding the cube. I wanted instead to address this:

Is hitting correct here? Right now, white needs a 1 and then a 6 to escape. If we put her on the bar, she needs a 2 and then either a 5 or a 6. Granted, it's not much of a difference, but I wouldn't hit here.

Rejecting the hit is indeed wise, but I would call that difference "huge." Numbers:

Goal in 1 roll in 1 or 2 rollsin 1, 2 or 3 rolls
Chance of rolling a 2 and then either a 5 or 611.11%29.63%47.29%
Chance of rolling a 1 and then a 6 5.55% 17.05%30.41%

That hitting makes it much easier for White to roll well is only part of the difference. The other part is that it makes Blue's job harder. After playing 7/1*(2) Blue has only one way to use his five spare checkers to complete a 6-prime -- by making the 2 point. Best play preserves Blue's chance to make a 6 prime by making the 8 point and then either (1) advance the prime by making the 2 point or (2) if Blue rolls very badly, by then attacking the ace point, in which case, if Blue makes the ace point but still has the 7 or 8 point, White would only escape with either 2-5 or 2-6, but not both 2-5 and 2-6.

To put that another way, if Blue makes the ace point, he has a 4-prime in front of White and 5 spares to complete his prime. If Blue keeps the 7 point, he has a 5-prime and 5 spares to routinely complete and advance his 6-prime and closeout. Nearly always, if Blue slots the 8 point, he'll make the 8, then the 2 and then the 1, or make the 2 and then the 1 without making the 8. Even in Blue's most awkward sequences, he'll have a 4-prime and 7, not 5, spares to work with -- the extra 2 spares being the ones that are dead on the ace point if Blue plays 7/1*(2).

Since 7/1*(2) makes the closeout harder, White not only gets more ways to escape, but is likely to get more rolls to try.


Just showing my work:

Probability of rolling a 2 followed by either a 5 or a 6
One roll:4/360.111111
One or two rolls:4/360.111111
7/36 * 20/36+0.108024
25/36 * 4/36+0.077160
One, two or three rolls:4/360.111111
7/36 * 20/36+0.108024
25/36 * 4/36+0.077160
7/36 * 16/36 * 20/36+0.048010
25/36 * 7/36 * 20/36+0.075017
25/36 * 25/36 * 4/36+0.053583

Probability of rolling a 1 followed by a 6
One roll:2/360.055555
One or two rolls:2/360.055555
9/36 * 11/36+0.076388
25/36 * 2/36+0.038580
One, two or three rolls:2/360.055555
9/36 * 11/36+0.076388
25/36 * 2/36+0.038580
9/36 * 25/36 * 11/36+0.053047
25/36 * 9/36 * 11/36+0.053047
25/36 * 25/36 * 2/36+0.026791

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.