I recognized this as a "naked ace point" position and played bar/20 6/1*(2), but somehow found the, um, creative play 20/15 for the last 5. There's no reason to give White so many return shots.
| 1. | Rollout1 | Bar/20 13/8 6/1*(2) | eq: +0.000 |
| Player: Opponent: | 48.43% (G:17.78% B:0.43%) 51.57% (G:12.41% B:0.75%) | Conf: ± 0.015 (-0.015...+0.015) Duration: 5 hours 10 minutes |
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| 2. | Rollout1 | Bar/20 10/5 6/1*(2) | eq: -0.067 (-0.066) |
| Player: Opponent: | 46.94% (G:17.12% B:0.49%) 53.06% (G:13.40% B:0.88%) | Conf: ± 0.016 (-0.083...-0.051) Duration: 5 hours 13 minutes |
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| 3. | Rollout1 | Bar/10 13/8 | eq: -0.071 (-0.071) |
| Player: Opponent: | 47.96% (G:13.70% B:0.52%) 52.04% (G:13.23% B:0.77%) | Conf: ± 0.015 (-0.086...-0.056) Duration: 5 hours 50 minutes |
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| 4. | Rollout2 | Bar/10 6/1* | eq: -0.074 (-0.074) |
| Player: Opponent: | 47.85% (G:14.29% B:0.45%) 52.15% (G:13.48% B:0.79%) | Conf: ± 0.020 (-0.094...-0.054) Duration: 3 hours 08 minutes |
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| 5. | Rollout2 | Bar/15 6/1*(2) | eq: -0.103 (-0.103) |
| Player: Opponent: | 46.33% (G:16.64% B:0.43%) 53.67% (G:14.29% B:0.94%) | Conf: ± 0.022 (-0.125...-0.081) Duration: 2 hours 33 minutes |
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1 2592 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
2 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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