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BGonline.org Forums
Humans vs. bots
Posted By: Henrik Bukkjaer In Response To: Humans vs. bots (Chuck Bower)
Date: Thursday, 12 July 2012, at 10:45 a.m.
Chuck, there's a difference in quality of the live stream you get over the internet, and the output that the camera is capable to produce.
We're currently playing a tournament in Copenhagen where all matches are recorded, and there's never a problem of reading the dice or position from the video feed. Setup in correct lighting and put the camera at 720p or 1080p, and you're good to go. Forget the crappy compressed low-bandwith settings you sometimes experience on live streams.
Also, technology will very much overtake us here, while we debate what is possible and what's not. Complaining that a recorded match file video may take up a couple of gigabytes disk-space, is something we will laugh about in a year or two (if not already)...
Where humans excel compared to bots, are in making sense of input that's not looking like something we've seen before, or something we were expecting. Captchas (and other Turing tests) are examples of this. However, the speed and precision of computers are something completely different. The nose-camera in police cars, scanning license plates of all passing and parked cars all the time to give you an example - we know roughly how a license plate look, then we just go ahead find them all, blistering fast. No trained policeman would be able to do that job as efficiently.
I think a steady backgammon board, known checkers and dice, and a custom made clock-app clearly showing end of turn, is not to be compared to a turing test in difficulty.
In the first versions you might need to "calibrate" by clicking the 4 corners of the board initially, or something like that, in order to be certain you get the stuff aligned properly. And you might need to ask players not to stack checkers on the bar, etc. But that's not a closed road, that's just speed-humps...
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