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Rollout

Posted By: Stick
Date: Wednesday, 31 October 2007, at 2:29 a.m.

In Response To: 31P.32Z.33? (Stick)

The first two threes are forced, 6/3*(2). This puts your opponent on the bar, gives you a three point board (thus 9 fanning numbers for your opp.) and will now transpose into some sort of early double 3s opening blitz that you should be able to easily evaluate the cube action of.

With the last two three I prefer coming up, 24/21(2). This threatens White's blot on the 10pt and basically kills any counter play in the future. I think 24/21(2) makes better use of the cube because if you play 13/10(2) and White simply enters and makes the 1pt or 2pt she'll have a decent amount of counterplay since you have yet to challenge her in the outfield. However, moving up 24/21(2) seizes that opportunity from her, and I think I cube after most replies (not 43 31 32 44 22 11 --- maybe 42 & 21, unsure)

gnubg162


2O ' ' ' '5X '3X '1X '5O

1X '1X '2O4O '2O ' ' '4X

user163

Position ID: 4HPiASSwZ/ABMA Match ID: cIkNAAAAAAAA

# Ply Move Equity
1 R 24/21(2) 6/3*(2) +0.7985
0.67110.24070.0129-0.32890.06360.0023 +0.5298 +0.7985
0.00070.00100.0003-0.00070.00060.0001 0.0018 0.0055
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 1022871535 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 13/10(2) 6/3*(2) +0.7814 ( -0.0172)
0.66680.25290.0156-0.33320.07800.0033 +0.5210 +0.7814
0.00080.00100.0004-0.00080.00060.0002 0.0020 0.0057
Full cubeful rollout with var.redn.
5184 games, Mersenne Twister dice gen. with seed 1022871535 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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