Outfield hits tend to be very strong, especially in the opening, so 18/16 18/14* has to have the first right of refusal, but here I was seduced by the 4pt—trying to lock up some assets rather than get into a massive blot-hitting contest. Maybe 8/4 6/4 is close at GS?
| 1. | Rollout1 | 18/16 18/14* | eq: +0.080 |
| Player: Opponent: | 52.20% (G:14.08% B:0.81%) 47.80% (G:13.57% B:0.68%) | Conf: ± 0.015 (+0.065...+0.095) Duration: 12 hours 42 minutes |
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| 2. | Rollout1 | 8/4 6/4 | eq: +0.033 (-0.048) |
| Player: Opponent: | 50.60% (G:12.20% B:0.51%) 49.40% (G:11.93% B:0.46%) | Conf: ± 0.014 (+0.019...+0.047) Duration: 10 hours 36 minutes |
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| 3. | Rollout2 | 18/14* 9/7 | eq: +0.005 (-0.075) |
| Player: Opponent: | 50.36% (G:14.16% B:0.81%) 49.64% (G:14.07% B:0.75%) | Conf: ± 0.024 (-0.019...+0.029) Duration: 4 hours 56 minutes |
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| 4. | Rollout2 | 13/11 9/5* | eq: +0.004 (-0.076) |
| Player: Opponent: | 50.00% (G:13.55% B:0.65%) 50.00% (G:14.30% B:0.63%) | Conf: ± 0.021 (-0.017...+0.025) Duration: 4 hours 38 minutes |
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| 5. | Rollout2 | 13/9 6/4 | eq: -0.006 (-0.087) |
| Player: Opponent: | 50.10% (G:10.71% B:0.43%) 49.90% (G:12.58% B:0.51%) | Conf: ± 0.020 (-0.026...+0.014) Duration: 3 hours 57 minutes |
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1 3240 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
2 1640 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
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