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Sea of troubles 3 (stiff) variation with COMMENT

Posted By: svilo
Date: Sunday, 15 July 2012, at 4:26 a.m.

In Response To: Sea of troubles 3 (stiff) (Chuck Bower)





White is Player 2

score: 2
pip: 140
9 point match
pip: 137
score: 0

Blue is Player 1
XGID=--B--bD-D---bD--ae-d----aA:0:0:1:43:0:2:0:9:3
Blue to play 43

1.XG Roller++Bar/22 8/4eq: +0.054
Player:
Opponent:
52.03% (G:6.38% B:0.19%)
47.97% (G:10.18% B:0.17%)
2.XG Roller++Bar/18eq: +0.030 (-0.025)
Player:
Opponent:
51.35% (G:5.49% B:0.15%)
48.65% (G:8.90% B:0.13%)
3.XG Roller++Bar/22 13/9eq: +0.014 (-0.041)
Player:
Opponent:
50.74% (G:7.22% B:0.23%)
49.26% (G:10.97% B:0.18%)
4.XG Roller++Bar/21 13/10eq: +0.014 (-0.041)
Player:
Opponent:
50.89% (G:6.71% B:0.19%)
49.11% (G:10.74% B:0.18%)
5.XG Roller++Bar/21 6/3eq: -0.001 (-0.056)
Player:
Opponent:
50.75% (G:6.08% B:0.17%)
49.25% (G:10.84% B:0.16%)

Dropped 2 checkers from white's midpoint to the 8. Now white is ahead and not behind. He no more DESPERATELY needs other ways to win- a skirmish or holding black's golden anchor and waiting for a shot.. He can win simply by outracing her. Thus playing a checker down is no more high on the agenda. With 4 checkers on the 8 point - six away from the made deuce point, the f the down plays are a 4% mistake.

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

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