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BGonline.org Forums
Sea of troubles 3 (stiff) variation with COMMENT
Posted By: svilo In Response To: Sea of troubles 3 (stiff) (Chuck Bower)
Date: Sunday, 15 July 2012, at 4:26 a.m.
White is Player 2
score: 2
pip: 1409 point match pip: 137
score: 0
Blue is Player 1XGID=--B--bD-D---bD--ae-d----aA:0:0:1:43:0:2:0:9:3 Blue to play 43
1. XG Roller++ Bar/22 8/4 eq: +0.054
Player:
Opponent:52.03% (G:6.38% B:0.19%)
47.97% (G:10.18% B:0.17%)2. XG Roller++ Bar/18 eq: +0.030 (-0.025)
Player:
Opponent:51.35% (G:5.49% B:0.15%)
48.65% (G:8.90% B:0.13%)3. XG Roller++ Bar/22 13/9 eq: +0.014 (-0.041)
Player:
Opponent:50.74% (G:7.22% B:0.23%)
49.26% (G:10.97% B:0.18%)4. XG Roller++ Bar/21 13/10 eq: +0.014 (-0.041)
Player:
Opponent:50.89% (G:6.71% B:0.19%)
49.11% (G:10.74% B:0.18%)5. XG Roller++ Bar/21 6/3 eq: -0.001 (-0.056)
Player:
Opponent:50.75% (G:6.08% B:0.17%)
49.25% (G:10.84% B:0.16%)
Dropped 2 checkers from white's midpoint to the 8. Now white is ahead and not behind. He no more DESPERATELY needs other ways to win- a skirmish or holding black's golden anchor and waiting for a shot.. He can win simply by outracing her. Thus playing a checker down is no more high on the agenda. With 4 checkers on the 8 point - six away from the made deuce point, the f the down plays are a 4% mistake.
eXtreme Gammon Version: 2.03, MET: Kazaross XG2
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