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Humans vs. bots

Posted By: Henrik Bukkjaer
Date: Monday, 16 July 2012, at 12:03 a.m.

In Response To: Humans vs. bots (Timothy Chow)

Tim, I guess it depends on what we consider be go "enough" of a solution, and what we'd consider being a 100% solution.

If the target is, that we feed a video recording of a live match, to a computer, and get's the full match analysis as output, without any interaction, and without having any requirements for the video file, then I agree - we do have a long way to go.

However, the "target" here must be, that we are allowed to put forth some requirements, but limited to requirements that doesn't demand expensive or rare special equipment (such as checkers with sensors/emitters in them, touch sensitive boards, infrared camera (even though a Nintendo Wii controller isn't that exotic nor expensive).

Having that in mind, the tournament organizer (or players) can setup boards/equipment accordingly, record matches, and have them processed automatically. If the post-processing in such a setup doesn't require any manual help or doesn't create any errors in the match-transcripts, I'd say we're there!

Anyway, I agree with Tom, you can start aiming a bit lower, then improve things one point at a time, and moves towards those 100% automation.

From Tom's list, I think point 4 may even be too much to ask, and not necessary if you pick up the idea I've posted earlier of making an iPad clock app.

----

Now, compare to driving again, here are some interesting differences. You can do some post-recording pre-analysis preparation and calibration - such as: From the first frame, input the borders of the playing surface manually (or verify computer guess for this), highlighting a checker from each side, if necessary, etc.

The computer can also do some of these things at this point (change picture controls such as contrast and brightness, to make it more readable).

When comparing to driving, your are doing everything real time, you don't have the luxury of fine-tuning or entering parameters AFTER your drive. And there are a lot more under your control here, such as weather and lighting conditions, other people (cars, pedestrians, etc.).

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@Tom: your "invisible ink" solution would be one way to do this. Not sure if barcodes are the way to go, but something like it could very well work. I had been thinking of this not for the checkers, but for the dice! To make sure no glares of other lighting issues would render them unreadable. But hey, even unreadable dice could be solved for the majority of the time, by seeing what is moved, then deducting what could have been rolled, and if more than one option exist, deduct the most likely (based on best moves for each possible roll).

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