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Rollout: Volatility + Score = Double?
Posted By: Timothy Chow In Response To: Volatility + Score = Double? (Timothy Chow)
Date: Monday, 23 July 2012, at 11:10 p.m.
I missed this cube. Part of the story is that even if Blue misses, Blue's powerful board gives him a lot of gammons if the game turns around, so White will be reluctant to redouble to 4. Still seems like a pretty aggressive cube to me.
White is Player 2
score: 2
pip: 1187 point match pip: 110
score: 0
Blue is Player 1XGID=-aBBBCC--Aa------cbeb---aB:0:0:1:00:0:2:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No Double Player Winning Chances: 55.19% (G: 27.88% B: 1.29%) Opponent Winning Chances: 44.81% (G: 10.79% B: 0.52%) Double/Take Player Winning Chances: 55.28% (G: 28.08% B: 1.35%) Opponent Winning Chances: 44.72% (G: 10.30% B: 0.55%) Cubeless Equities No Double: +0.290 Double: +0.668 Cubeful Equities No Double: +0.327 (-0.123) Double/Take: +0.450 Double/Drop: +1.000 (+0.550) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Dice Seed: 2
First 4 moves and cube decisions: 4 ply
Remaining moves and cube decisions: 3 plyConfidence No Double: ± 0.019 (+0.308...+0.345) Confidence Double: ± 0.025 (+0.425...+0.474) Double Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 8 hours 07 minutes eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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