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RO and XG is having issues with this score and cube position it seems

Posted By: neilkaz
Date: Monday, 30 July 2012, at 3:42 p.m.

In Response To: Stick vs Merriman: XG++ Data Makes No Sense (Paul Weaver)

XG's evaluations fluctuate depending on ply and every evaluation gives too low an emg here although XGR+ seems closest. I checked for money play and things seem much more reasonable. Here's an AtS RO which shows the expected result to pick and pass.





White is Player 2

score: 0
pip: 174
11 point match
pip: 72
score: 8

Blue is Player 1
XGID=cBBCBaD---A-c--A---db-b---:1:1:1:35:8:0:0:11:10
Blue to play 35

1.Rollout110/5* 5/2eq: +1.4086
Player:
Opponent:
95.76% (G:92.59% B:6.76%)
4.24% (G:0.06% B:0.00%)
Conf.: ±0.0049 (+1.4037...+1.4136) - [100.0%]
Duration: 11 minutes 58 seconds
2.Rollout115/10 6/3eq: +1.3934 (-0.0152)
Player:
Opponent:
95.29% (G:91.49% B:4.67%)
4.71% (G:0.09% B:0.00%)
Conf.: ±0.0048 (+1.3886...+1.3982) - [0.0%]
Duration: 13 minutes 54 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 46746902
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.03, MET: Kazaross XG2

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