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BGonline.org Forums
RO and XG is having issues with this score and cube position it seems
Posted By: neilkaz In Response To: Stick vs Merriman: XG++ Data Makes No Sense (Paul Weaver)
Date: Monday, 30 July 2012, at 3:42 p.m.
XG's evaluations fluctuate depending on ply and every evaluation gives too low an emg here although XGR+ seems closest. I checked for money play and things seem much more reasonable. Here's an AtS RO which shows the expected result to pick and pass.
White is Player 2
score: 0
pip: 17411 point match pip: 72
score: 8
Blue is Player 1XGID=cBBCBaD---A-c--A---db-b---:1:1:1:35:8:0:0:11:10 Blue to play 35
1. Rollout1 10/5* 5/2 eq: +1.4086
Player:
Opponent:95.76% (G:92.59% B:6.76%)
4.24% (G:0.06% B:0.00%)Conf.: ±0.0049 (+1.4037...+1.4136) - [100.0%]
Duration: 11 minutes 58 seconds2. Rollout1 15/10 6/3 eq: +1.3934 (-0.0152)
Player:
Opponent:95.29% (G:91.49% B:4.67%)
4.71% (G:0.09% B:0.00%)Conf.: ±0.0048 (+1.3886...+1.3982) - [0.0%]
Duration: 13 minutes 54 seconds1 1296 Games rolled with Variance Reduction.
Dice Seed: 46746902
Moves and cube decisions: 4-plyeXtreme Gammon Version: 2.03, MET: Kazaross XG2
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