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Stick vs Merriman: XG++ Data Makes No Sense

Posted By: Stick
Date: Monday, 30 July 2012, at 3:47 p.m.

In Response To: Stick vs Merriman: XG++ Data Makes No Sense (Paul Weaver)

I noticed this oddity the first time I went through the match too. I couldn't come up with a good explanation as I'll never be using the cube and even though double 3s next turn is bad for me after my play, it isn't the end of the world. The other play we can all see leaves an immediate bad double sixes and that has to count for something.

FWIW a rollout shows my play to be correct.





White is Player 2

score: 0
pip: 174
11 point match
pip: 72
score: 8

Blue is Player 1
XGID=cBBCBaD---A-c--A---db-b---:1:1:1:53:8:0:0:11:10
Blue to play 53
1.Rollout110/5* 5/2eq: +1.409
Player:
Opponent:
95.80% (G:92.72% B:7.81%)
4.20% (G:0.07% B:0.00%)
Conf.: ± 0.007 (+1.402...+1.416) - [99.2%]
Duration: 2 minutes 16 seconds
2.Rollout115/10 6/3eq: +1.396 (-0.012)
Player:
Opponent:
95.41% (G:91.79% B:4.87%)
4.59% (G:0.08% B:0.00%)
Conf.: ± 0.007 (+1.389...+1.403) - [0.8%]
Duration: 2 minutes 36 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 62571424
Moves: 3-ply, cube decisions: XG Roller

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