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What's your favorite formula?

Posted By: Stick
Date: Thursday, 2 August 2012, at 4:44 a.m.

In Response To: What's your favorite formula? (Bob Koca)

Yea...I'm not talking about that Trice/rule of 62/whatever that is. Basically for the epc I'm referring to you:

  • Estimate both players' epcs. In Timothy's example Blue's epc would be 68.5 (59 + 9.5 of wastage, flat position wastes 10 pips and I know this specific one from reference). White's epc is ~71. (56 + 15 in wastage)
  • Figure out the # of rolls to go by dividing the leader's/cubing player's epc by 7. For instance in Timothy's example shown below Blue's epc is 68.5/7 = ~10.
  • The point of last take for the trailer is equal to the number of rolls to go (10) minus three. So the PoLT is 10-3 or 7 effective pips.
  • You can send an initial cube when you're within' 2 effective pips of his point of last take and a recube when you are within' 1 effective pips. We know the PoLT = 75.5 (68.5 + 7) so to double our opponent would need to have an epc of 73.5 or more.

When I did the problem initially I used 9.5 rolls instead of 10 which would have made it a shade closer to a cube than the 10 rolls I used above. I thought it would be simpler using round numbers but you can use halves or quarters. For everyone who kind of read that and glossed over it I promise it isn't as complicated as it comes off if you take a minute to understand what at first looks like gobblety gook.





White is Player 2

score: 0
pip: 56
Unlimited Game
Jacoby Beaver
pip: 59
score: 0

Blue is Player 1
XGID=-BBBBCD-------a----ca-ebc-:0:0:1:00:0:0:3:0:10
Blue on roll, cube action?

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