Blue's take point is 22%, with no recube vig. Thus if we convert to a race, Blue's taking decision ATS is similar to money (perhaps Blue drops a little more quickly ATS). That is, after 16/9, Blue has a close take against an equal opponent.
What puzzles me here is the dramatic difference between the ATS rollout and the money rollout as far as the contact-preserving play goes. The rollout says that maintaining contact is a blunder for money (giving Blue a drop) while breaking contact is a whopper ATS. Of course Blue doesn't care about losing a gammon ATS after the cube is turned, but still. I'm wondering if the bot is handling the cube correctly?

              
 
              
 | | White is eXtremeGammon
score: 5 pip: 123 | | 7 point match | pip: 143 score: 1
Blue is Timothy Chow | |
| XGID=------E-D---cE--Aebe------:0:0:1:43:1:5:0:7:10 |
| Blue to play 43 |
| 1. | Rollout1 | 13/9 8/5 | eq: -0.866 |
| Player: Opponent: | 22.92% (G:0.77% B:0.04%) 77.08% (G:4.53% B:0.20%) | Conf: ± 0.011 (-0.877...-0.855) Duration: 1 hour 24 minutes |
|
| 2. | Rollout1 | 13/10 13/9 | eq: -0.880 (-0.014) |
| Player: Opponent: | 22.72% (G:0.73% B:0.02%) 77.28% (G:4.98% B:0.22%) | Conf: ± 0.011 (-0.891...-0.869) Duration: 1 hour 10 minutes |
|
| 3. | Rollout1 | 16/9 | eq: -0.977 (-0.111) |
| Player: Opponent: | 22.93% (G:0.02% B:0.00%) 77.07% (G:0.24% B:0.00%) | Conf: ± 0.005 (-0.982...-0.972) Duration: 1 hour 45 minutes |
|
| |
1 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
|
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
For money:

              
 
              
 | | White is Player 2
score: 0 pip: 123 | Money session Jacoby | pip: 143 score: 0
Blue is Player 1 | |
| XGID=------E-D---cE--Aebe------:0:0:1:43:0:0:1:0:10 |
| Blue to play 43 |
| 1. | Rollout1 | 16/9 | eq: -0.929 |
| Player: Opponent: | 23.01% (G:0.01% B:0.00%) 76.99% (G:0.01% B:0.00%) | Conf: ± 0.010 (-0.939...-0.919) Duration: 3 hours 26 minutes |
|
| 2. | Rollout1 | 13/10 13/9 | eq: -1.000 (-0.071) |
| Player: Opponent: | 22.64% (G:0.71% B:0.03%) 77.36% (G:4.18% B:0.10%) | Conf: ± 0.000 (-1.000...-1.000) Duration: 3 hours 44 minutes |
|
| |
1 1296 Games rolled with Variance Reduction. Dice Seed: 2 Moves and cube decisions: 3 ply
|
eXtreme Gammon Version: 1.21