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65R-22N-52D-61 — Unlimited Games — 3-ply XG2 Rollout

Posted By: Timothy Chow
Date: Sunday, 12 August 2012, at 7:30 p.m.

In Response To: 65R-22N-52D-61 — Unlimited Games — 3-ply XG2 Rollout (Taper_Mike)

I don't follow the OLM any more but this post caught my eye.

As a practical matter, I've found that if I roll 61 after 22N and both the bar point and the 5pt look plausible, making the 5pt is never a big mistake whereas sometimes making the bar point is a definite error, so I just make the 5pt if it looks close.

Question for the opening junkies: Of all xxx-22N-xxx-61 positions, what's the one where making the 5pt is the biggest error (excluding silly examples where there's an obvious hit, etc.)?

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