[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Nactations of 51S-22N-32

Posted By: Taper_Mike
Date: Monday, 13 August 2012, at 4:55 a.m.

In Response To: 65R-22N-52D-61 — Unlimited Games — 3-ply XG2 Rollout (Dmitriy Obukhov)

–


2O ' ' '1X5X '3X ' '1X3O

1X1X '2O '3O '3O ' '2O3X
51S-22N-32%-61
Position ID: 0OfIASiYc8wBMA Match ID: cAkHAAAAAAAA

Dmitriy’s Nactation for the position he posts in BGO Msg. No. 127744 is just about perfect. The only change I would make is to use % (Alternate slot) instead of the incorrect O (Outer). See the diagram above.

Nactations for many of the possible plays in 51S-22N-32 follow. Top and bottom have been switched in the diagram below. Blue, the player on the bottom, must play 32.


1O1O '2X '3X '3X ' '2X4O

2X ' ' ' '5O '4O ' ' '3X
51S-22N-32
Position ID: mHPMATDg8+ABKA Match ID: cIkJAAAAAAAA

51S-22N-32 — Unlimited Games
Bot Seed Equity Nacbracs Eval By
XG 2.03 XGR++ Eval [XGR++ seed] –468.9 [D %7 Z26 T32 O44 U45 $46 S52 V52] "&e Taper_Mike

51S-22N-32 — Nactation Key
FamilyNactationTraditional NotationNote
Slot$ 13/10, 6/4 Other things being equal, slotting the 5pt is better than slotting the 4pt. When you can unstack the taller point in the process of slotting the 4pt, however, it beats slotting the 5pt.
Alternate slot% 13/11, 8/5 Although this play does not unstack the taller point, it still slots the 5pt, so it beats plays like 13/11 6/3 that rank lower in the $% (Slot/Alternate slot) family.
DownD 13/11, 13/10 Far:Down:Jump:Inside = 0:2:0:0
In the outer board, blot destinations are preferred when they are farther from the 6pt.
Downd 13/8 This play ranks 2nd in the D (Down) family because a spare destination on the 8pt is inferior to a blot destination on the 10pt.
OuterO 13/10, 8/6 Far:Down:Jump:Inside = 0:1:1:0
Landing a spare directly on the 6pt beats any other play in the O (Outer) family.
Outero 13/11, 8/5 Second best puts a blot on the 5pt. This is the same as % (Alternate slot).
SplitS 23/20, 13/11 This is the only way to play the larger die on the far side of the board, and bring a blot down into the outer board (from the far outer board) with the smaller die.
sTack or TowerT 13/8 T (sTack or Tower) must add to a point that, when the play is completed, will contain four or more checkers. T can move a blot or spare, or even break a point.
sTack or Towert 13/10, 8/6 In the T (sTack or Tower) family, leaving fewer blots ranks higher. This play ranks 2nd in the family because it leaves a blot on the 10pt, while 13/8 leaves no blots.
UpU 23/18 The UV (Up/Variant up) family contains plays where all checkers land between the 18pt and 24pt.
Variant upV 24/22, 23/20 By the 6pt Convention, landing on the 20pt is inferior to landing on the 18pt.
Reverse splitZ 24/22, 13/10 This is the only way to play the smaller die on the far side of the board, and bring a blot down into the outer board (from the far outer board) with the larger die.

Mike

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.